/*============================================================================= Copyright (c) 2001-2011 Joel de Guzman Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ==============================================================================*/ #if !defined(FUSION_VECTOR10_05042005_0257) #define FUSION_VECTOR10_05042005_0257 #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace boost { namespace fusion { struct vector_tag; struct fusion_sequence_tag; struct random_access_traversal_tag; template struct vector0 : sequence_base > { typedef mpl::vector0<> types; typedef vector_tag fusion_tag; typedef fusion_sequence_tag tag; // this gets picked up by MPL typedef mpl::false_ is_view; typedef random_access_traversal_tag category; typedef mpl::int_<0> size; BOOST_FUSION_GPU_ENABLED vector0() {} template BOOST_FUSION_GPU_ENABLED vector0(Sequence const& /*seq*/) {} }; }} #if !defined(BOOST_FUSION_DONT_USE_PREPROCESSED_FILES) #include #else #if defined(__WAVE__) && defined(BOOST_FUSION_CREATE_PREPROCESSED_FILES) #pragma wave option(preserve: 2, line: 0, output: "detail/preprocessed/vector10.hpp") #endif /*============================================================================= Copyright (c) 2001-2011 Joel de Guzman Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) This is an auto-generated file. Do not edit! ==============================================================================*/ #if defined(__WAVE__) && defined(BOOST_FUSION_CREATE_PREPROCESSED_FILES) #pragma wave option(preserve: 1) #endif namespace boost { namespace fusion { struct vector_tag; struct fusion_sequence_tag; struct random_access_traversal_tag; #define FUSION_HASH # // expand vector1 to vector10 #define BOOST_PP_FILENAME_1 #define BOOST_PP_ITERATION_LIMITS (1, 10) #include BOOST_PP_ITERATE() #undef FUSION_HASH }} #if defined(__WAVE__) && defined(BOOST_FUSION_CREATE_PREPROCESSED_FILES) #pragma wave option(output: null) #endif #endif // BOOST_FUSION_DONT_USE_PREPROCESSED_FILES #endif