/*============================================================================= Copyright (c) 2001-2007 Joel de Guzman Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ==============================================================================*/ #ifndef PHOENIX_CORE_NOTHING_HPP #define PHOENIX_CORE_NOTHING_HPP #include #include namespace boost { namespace phoenix { /////////////////////////////////////////////////////////////////////////////// // // null_actor // // A actor that does nothing (a "bum", if you will :-). // /////////////////////////////////////////////////////////////////////////////// struct null_actor { typedef mpl::false_ no_nullary; template struct result { typedef void type; }; template void eval(Env const&) const { } }; actor const nothing = null_actor(); }} #endif