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authorEdwin Mons <edwin.mons@isode.com>2014-05-23 12:52:30 (GMT)
committerSwift Review <review@swift.im>2014-06-08 09:32:50 (GMT)
commiteb6fdb866e5ffd467ad0f08fb4bcc50a5af37a22 (patch)
treebd30aec78656a0d9b49775e4070f3f428dd94cb6 /Sluift
parent58396750ef7639701b3cd2c5c48f7e867ccfd8c7 (diff)
downloadswift-contrib-eb6fdb866e5ffd467ad0f08fb4bcc50a5af37a22.zip
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Fix crash in Sluift DOMElementConvertor
DOMElementConvertor crashed because the stack wasn't large enough for deeper nested element trees. Calling lua_checkstack grows the stack if there's need for it. Normally Lua does this for you, but the DOMElementConverter can spend quite some time in non-Lua space. Change-Id: I23e563d49191b1db1204d2f6fa7d30e2e9d05c1f
Diffstat (limited to 'Sluift')
-rw-r--r--Sluift/ElementConvertors/DOMElementConvertor.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/Sluift/ElementConvertors/DOMElementConvertor.cpp b/Sluift/ElementConvertors/DOMElementConvertor.cpp
index fb1f658..784fcfd 100644
--- a/Sluift/ElementConvertors/DOMElementConvertor.cpp
+++ b/Sluift/ElementConvertors/DOMElementConvertor.cpp
@@ -29,18 +29,19 @@ using namespace Swift;
namespace {
class ParserClient : public XMLParserClient {
public:
ParserClient(lua_State* L) : L(L), currentIndex(1) {
}
virtual void handleStartElement(
const std::string& element, const std::string& ns,
const AttributeMap& attributes) SWIFTEN_OVERRIDE {
+ lua_checkstack(L, 6);
lua_pushnumber(L, currentIndex);
lua_newtable(L);
lua_pushstring(L, element.c_str());
lua_setfield(L, -2, "tag");
if (!ns.empty()) {
lua_pushstring(L, ns.c_str());
lua_setfield(L, -2, "ns");
}
if (!attributes.getEntries().empty()) {
@@ -72,18 +73,19 @@ namespace {
const std::string&, const std::string&) SWIFTEN_OVERRIDE {
lua_setfield(L, -2, "children");
lua_settable(L, -3);
currentIndex = indexStack.back();
indexStack.pop_back();
currentIndex++;
}
virtual void handleCharacterData(const std::string& data) SWIFTEN_OVERRIDE {
+ lua_checkstack(L, 2);
lua_pushnumber(L, currentIndex);
lua_pushstring(L, data.c_str());
lua_settable(L, -3);
currentIndex++;
}
private:
lua_State* L;
std::vector<int> indexStack;