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author | Remko Tronçon <git@el-tramo.be> | 2011-02-22 21:15:59 (GMT) |
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committer | Remko Tronçon <git@el-tramo.be> | 2011-02-22 21:15:59 (GMT) |
commit | f0142e0ea71a1f89b8c46ab6bde7e188c0bc79f4 (patch) | |
tree | a3149bac20c7859e17d574ad5c1bf19096d20de8 /Swift/QtUI/Roster | |
parent | 66105a538fca090f9d251a7173ad79ae2f5727e5 (diff) | |
download | swift-contrib-f0142e0ea71a1f89b8c46ab6bde7e188c0bc79f4.zip swift-contrib-f0142e0ea71a1f89b8c46ab6bde7e188c0bc79f4.tar.bz2 |
Fixed rounded rectangles not drawing background properly.
Diffstat (limited to 'Swift/QtUI/Roster')
-rw-r--r-- | Swift/QtUI/Roster/RosterDelegate.cpp | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/Swift/QtUI/Roster/RosterDelegate.cpp b/Swift/QtUI/Roster/RosterDelegate.cpp index 5f6e778..47ae948 100644 --- a/Swift/QtUI/Roster/RosterDelegate.cpp +++ b/Swift/QtUI/Roster/RosterDelegate.cpp @@ -93,13 +93,16 @@ void RosterDelegate::paintContact(QPainter* painter, const QStyleOptionViewItem& // Apply a rounded rectangle mask // FIXME: We shouldn't go via a 128x128 pixmap QPixmap avatarPixmap = avatar.pixmap(128, 128); - QPixmap mask(avatarPixmap.size()); - QPainter maskPainter(&mask); - maskPainter.fillRect(mask.rect(), Qt::white); + QPixmap maskedAvatar(avatarPixmap.size()); + maskedAvatar.fill(QColor(0, 0, 0, 0)); + QPainter maskPainter(&maskedAvatar); maskPainter.setBrush(Qt::black); - maskPainter.drawRoundedRect(mask.rect(), 13, 13); - avatarPixmap.setMask(mask.createMaskFromColor(Qt::white)); - avatarPixmap = avatarPixmap.scaled(avatarRegion.height(), avatarRegion.width(), Qt::KeepAspectRatio, Qt::SmoothTransformation); + maskPainter.drawRoundedRect(maskedAvatar.rect(), 13, 13); + maskPainter.setCompositionMode(QPainter::CompositionMode_SourceIn); + maskPainter.drawPixmap(0, 0, avatarPixmap); + maskPainter.end(); + + avatarPixmap = maskedAvatar.scaled(avatarRegion.height(), avatarRegion.width(), Qt::KeepAspectRatio, Qt::SmoothTransformation); painter->drawPixmap(avatarRegion.topLeft() + QPoint(((avatarRegion.width() - avatarPixmap.width()) / 2), (avatarRegion.height() - avatarPixmap.height()) / 2), avatarPixmap); |