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/*
* Copyright (c) 2011 Remko Tronçon
* Licensed under the GNU General Public License v3.
* See Documentation/Licenses/GPLv3.txt for more information.
*/
#pragma once
#include <map>
#include <string>
#include <vector>
#include <boost/variant.hpp>
#include <boost/shared_ptr.hpp>
struct lua_State;
namespace Swift {
namespace Lua {
struct Nil {};
typedef boost::make_recursive_variant<
Nil,
bool,
int,
std::string,
std::vector< boost::recursive_variant_ >,
std::map<std::string, boost::shared_ptr<boost::recursive_variant_> >
>::type Value;
typedef std::map<std::string, boost::shared_ptr<Value> > Table;
void pushValue(lua_State* state, const Value& value);
}
}
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