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Import(["env", "conf_env"])
if env["SCONS_STAGE"] == "build" :
myenv = env.Clone()
myenv.UseFlags(env["LUA_FLAGS"])
myenv.UseFlags(env["SWIFTEN_FLAGS"])
myenv.UseFlags(env["SWIFTEN_DEP_FLAGS"])
myenv["SHLIBPREFIX"] = ""
if myenv["PLATFORM"] == "win32" :
myenv.Append(CPPDEFINES = ["SLUIFT_BUILD_DLL"])
elif myenv["PLATFORM"] == "darwin" :
myenv["SHLIBSUFFIX"] = ".so"
sluift_bin_env = myenv.Clone()
sluift_bin_env.Install(".", "#/3rdParty/Lua/src/lua.c")
if sluift_bin_env.get("HAVE_READLINE", False) :
sluift_bin_env.Append(CPPDEFINES = ["LUA_USE_READLINE"])
sluift_bin_env.MergeFlags(sluift_bin_env["READLINE_FLAGS"])
env["SLUIFT"] = sluift_bin_env.Program("sluift", [
"sluift.cpp",
"lua.c",
"linit.c",
])
# Create a copy of sluift.cpp to avoid conflicting targets
# Ideally, we would use variants for this
myenv.InstallAs("sluift_dll.cpp", "sluift.cpp")
myenv.SharedLibrary("sluift", [
"sluift_dll.cpp",
])
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