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Import("env")
if env["SCONS_STAGE"] == "build" :
myenv = env.Clone()
myenv.UseFlags(env["LUA_FLAGS"])
myenv.UseFlags(env["SWIFTEN_FLAGS"])
myenv.UseFlags(env["SWIFTEN_DEP_FLAGS"])
myenv["SHLIBPREFIX"] = ""
if myenv["PLATFORM"] == "win32" :
myenv.Append(CPPDEFINES = ["SLUIFT_BUILD_DLL"])
elif myenv["PLATFORM"] == "darwin" :
myenv["SHLIBSUFFIX"] = ".so"
myenv.SharedLibrary("sluift", [
"sluift.cpp",
])
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