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#include "Swift/Controllers/SoundEventController.h"
#include <boost/bind.hpp>
#include "Swift/Controllers/EventController.h"
#include "Swift/Controllers/SoundPlayer.h"
#include "Swift/Controllers/UIEvents/UIEventStream.h"
#include "Swift/Controllers/UIEvents/ToggleSoundsUIEvent.h"
namespace Swift {
SoundEventController::SoundEventController(EventController* eventController, SoundPlayer* soundPlayer, bool playSounds, UIEventStream* uiEvents) {
eventController_ = eventController;
eventController_->onEventQueueEventAdded.connect(boost::bind(&SoundEventController::handleEventQueueEventAdded, this, _1));
soundPlayer_ = soundPlayer;
playSounds_ = playSounds;
uiEvents_ = uiEvents;
uiEvents_->onUIEvent.connect(boost::bind(&SoundEventController::handleUIEvent, this, _1));
}
void SoundEventController::handleEventQueueEventAdded(boost::shared_ptr<StanzaEvent>) {
if (playSounds_) soundPlayer_->playSound(SoundPlayer::MessageReceived);
}
void SoundEventController::setPlaySounds(bool playSounds) {
playSounds_ = playSounds;
}
void SoundEventController::handleUIEvent(boost::shared_ptr<UIEvent> event) {
boost::shared_ptr<ToggleSoundsUIEvent> soundEvent = boost::dynamic_pointer_cast<ToggleSoundsUIEvent>(event);
if (soundEvent) {
setPlaySounds(soundEvent->getEnabled());
}
}
}
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