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 | /*
 * Copyright (c) 2010 Kevin Smith
 * Licensed under the GNU General Public License v3.
 * See Documentation/Licenses/GPLv3.txt for more information.
 */
#pragma once
#include <string>
namespace Swift {
	class SoundPlayer {
		public:
			virtual ~SoundPlayer() {}
			enum SoundEffect{MessageReceived};
			virtual void playSound(SoundEffect sound, const std::string& soundResource) = 0;
	};
}
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