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#include "Swiften/Application/Application.h"
#include <boost/filesystem.hpp>
#include <stdlib.h>
#include "Swiften/Application/ApplicationMessageDisplay.h"
namespace Swift {
Application::Application(const String& name) : name_(name) {
}
Application::~Application() {
}
boost::filesystem::path Application::getSettingsFileName() const {
return getSettingsDir() / "settings";
}
boost::filesystem::path Application::getAvatarDir() const {
return getSettingsDir() / "avatars";
}
boost::filesystem::path Application::getHomeDir() const {
// FIXME: Does this work on windows?
// No it doesn't, putting alternative paths in for the moment.
char* homeDirRaw = getenv("HOME");
if (!homeDirRaw) {
homeDirRaw = getenv("APPDATA");
}
if (!homeDirRaw) {
homeDirRaw = getenv("USERPROFILE");
}
boost::filesystem::path homeDir(homeDirRaw);
return homeDir;
}
boost::filesystem::path Application::getProfileDir(const String& profile) const {
boost::filesystem::path result(getHomeDir() / profile.getUTF8String());
boost::filesystem::create_directory(result);
return result;
}
}
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