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#include "Swiften/Application/Application.h"

#include <boost/filesystem.hpp>
#include <stdlib.h>

#include "Swiften/Application/ApplicationMessageDisplay.h"

namespace Swift {

Application::Application(const String& name) : name_(name) {
}

Application::~Application() {
}

boost::filesystem::path Application::getSettingsFileName() const {
	return getSettingsDir() / "settings";
}

boost::filesystem::path Application::getAvatarDir() const {
	return getSettingsDir() / "avatars";
}

boost::filesystem::path Application::getHomeDir() const {
	// FIXME: Does this work on windows?
	// No it doesn't, putting alternative paths in for the moment.
	char* homeDirRaw = getenv("HOME");
	if (!homeDirRaw) {
		homeDirRaw = getenv("APPDATA");
	}
	if (!homeDirRaw) {
		homeDirRaw = getenv("USERPROFILE");
	}
	boost::filesystem::path homeDir(homeDirRaw);
	return homeDir;
}

boost::filesystem::path Application::getProfileDir(const String& profile) const {
	boost::filesystem::path result(getHomeDir() / profile.getUTF8String());
	boost::filesystem::create_directory(result);
	return result;
}

}