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/*
* Copyright (c) 2010 Remko Tronçon
* Licensed under the GNU General Public License v3.
* See Documentation/Licenses/GPLv3.txt for more information.
*/
#include "Swiften/Application/Application.h"
#include <boost/filesystem.hpp>
#include <iostream>
#include "Swiften/Application/ApplicationPathProvider.h"
#include "Swiften/Base/foreach.h"
namespace Swift {
ApplicationPathProvider::ApplicationPathProvider(const String& applicationName) : applicationName(applicationName) {
}
ApplicationPathProvider::~ApplicationPathProvider() {
}
boost::filesystem::path ApplicationPathProvider::getSettingsFileName() const {
return getSettingsDir() / "settings";
}
boost::filesystem::path ApplicationPathProvider::getAvatarDir() const {
return getSettingsDir() / "avatars";
}
boost::filesystem::path ApplicationPathProvider::getProfileDir(const String& profile) const {
boost::filesystem::path result(getHomeDir() / profile.getUTF8String());
try {
boost::filesystem::create_directory(result);
}
catch (const boost::filesystem::filesystem_error& e) {
std::cerr << "ERROR: " << e.what() << std::endl;
}
return result;
}
boost::filesystem::path ApplicationPathProvider::getResourcePath(const String& resource) const {
std::vector<boost::filesystem::path> resourcePaths = getResourceDirs();
foreach(const boost::filesystem::path& resourcePath, resourcePaths) {
boost::filesystem::path r(resourcePath / resource.getUTF8String());
if (boost::filesystem::exists(r)) {
return r;
}
}
return boost::filesystem::path();
}
}
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