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/*
* Copyright (c) 2010 Remko Tronçon
* Licensed under the GNU General Public License v3.
* See Documentation/Licenses/GPLv3.txt for more information.
*/
#include "Swiften/Application/MacOSXApplicationPathProvider.h"
#include <iostream>
#include <mach-o/dyld.h>
#include "Swiften/Base/ByteArray.h"
namespace Swift {
MacOSXApplicationPathProvider::MacOSXApplicationPathProvider(const String& name) : ApplicationPathProvider(name) {
resourceDirs.push_back(getExecutableDir() / "../Resources");
resourceDirs.push_back(getExecutableDir() / "../resources"); // Development
}
boost::filesystem::path MacOSXApplicationPathProvider::getDataDir() const {
boost::filesystem::path result(getHomeDir() / "Library/Application Support" / getApplicationName().getUTF8String());
try {
boost::filesystem::create_directory(result);
}
catch (const boost::filesystem::filesystem_error& e) {
std::cerr << "ERROR: " << e.what() << std::endl;
}
return result;
}
boost::filesystem::path MacOSXApplicationPathProvider::getHomeDir() const {
return boost::filesystem::path(getenv("HOME"));
}
boost::filesystem::path MacOSXApplicationPathProvider::getExecutableDir() const {
ByteArray path;
uint32_t size = 4096;
path.resize(size);
if (_NSGetExecutablePath(path.getData(), &size) == 0) {
return boost::filesystem::path(path.toString().getUTF8Data()).parent_path();
}
else {
return boost::filesystem::path();
}
}
}
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