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/*
* Copyright (c) 2010 Remko Tronçon
* Licensed under the GNU General Public License v3.
* See Documentation/Licenses/GPLv3.txt for more information.
*/
#include "Swiften/Application/WindowsApplicationPathProvider.h"
#include <windows.h>
#include "Swiften/Base/ByteArray.h"
namespace Swift {
WindowsApplicationPathProvider::WindowsApplicationPathProvider(const String& name) : ApplicationPathProvider(name) {
resourceDirs.push_back(getExecutableDir());
resourceDirs.push_back(getExecutableDir() / "../resources"); // Development
}
boost::filesystem::path WindowsApplicationPathProvider::getExecutableDir() const {
ByteArray data;
data.resize(2048);
GetModuleFileName(NULL, data.getData(), data.getSize());
return boost::filesystem::path(data.toString().getUTF8Data()).parent_path();
}
}
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