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/*
* Copyright (c) 2010 Remko Tronçon
* Licensed under the GNU General Public License v3.
* See Documentation/Licenses/GPLv3.txt for more information.
*/
#pragma once
#include "Swiften/Application/ApplicationPathProvider.h"
namespace Swift {
class WindowsApplicationPathProvider : public ApplicationPathProvider {
public:
WindowsApplicationPathProvider(const String& name);
boost::filesystem::path getSettingsDir() const {
char* appDirRaw = getenv("APPDATA");
boost::filesystem::path result(boost::filesystem::path(appDirRaw) / getApplicationName().getUTF8String());
boost::filesystem::create_directory(result);
return result;
}
boost::filesystem::path getHomeDir() const {
//FIXME: This should be My Documents
char* homeDirRaw = getenv("USERPROFILE");
return boost::filesystem::path(homeDirRaw);
}
virtual boost::filesystem::path getExecutableDir() const;
virtual std::vector<boost::filesystem::path> getResourceDirs() const {
return resourceDirs;
}
private:
std::vector<boost::filesystem::path> resourceDirs;
};
}
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