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/*
* Copyright (c) 2010 Remko Tronçon
* Licensed under the GNU General Public License v3.
* See Documentation/Licenses/GPLv3.txt for more information.
*/
#pragma once
#include <map>
#include <string>
#include <boost/filesystem.hpp>
#include <Swiften/JID/JID.h>
#include "Swiften/Base/ByteArray.h"
#include "Swiften/Avatars/AvatarStorage.h"
namespace Swift {
class AvatarFileStorage : public AvatarStorage {
public:
AvatarFileStorage(const boost::filesystem::path& avatarsDir, const boost::filesystem::path& avatarsFile);
virtual bool hasAvatar(const std::string& hash) const;
virtual void addAvatar(const std::string& hash, const ByteArray& avatar);
virtual ByteArray getAvatar(const std::string& hash) const;
virtual boost::filesystem::path getAvatarPath(const std::string& hash) const;
virtual void setAvatarForJID(const JID& jid, const std::string& hash);
virtual std::string getAvatarForJID(const JID& jid) const;
private:
void saveJIDAvatars();
private:
boost::filesystem::path avatarsDir;
boost::filesystem::path avatarsFile;
typedef std::map<JID, std::string> JIDAvatarMap;
JIDAvatarMap jidAvatars;
};
}
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