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/*
* Copyright (c) 2010 Remko Tronçon
* Licensed under the GNU General Public License v3.
* See Documentation/Licenses/GPLv3.txt for more information.
*/
#pragma once
#include "Swiften/Client/CoreClient.h"
namespace Swift {
class SoftwareVersionResponder;
class XMPPRoster;
class XMPPRosterController;
/**
* Provides the core functionality for writing XMPP client software.
*
* Besides connecting to an XMPP server, this class also provides interfaces for
* performing most tasks on the XMPP network.
*/
class Client : public CoreClient {
public:
Client(const JID& jid, const String& password);
~Client();
/**
* Sets the software version of the client.
*
* This will be used to respond to version queries from other entities.
*/
void setSoftwareVersion(const String& name, const String& version);
/**
* Returns a representation of the roster.
*
* The roster is initially empty. To populate it, call requestRoster(), which
* will request the roster from the server. When the roster has been requested,
* it will also be kept up to date when it is updated on the server side.
*
* This pointer remains the same across the lifetime of Client. All changes
* to the roster (e.g. after the initial roster request, or after subsequent
* roster updates) are notified through the XMPPRoster's signals.
*
* \see requestRoster()
*/
XMPPRoster* getRoster() const {
return roster;
}
/**
* Requests the roster from the server.
*
* \see getRoster()
*/
void requestRoster();
private:
SoftwareVersionResponder* softwareVersionResponder;
XMPPRoster* roster;
XMPPRosterController* rosterController;
};
}
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