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/*
* Copyright (c) 2010 Remko Tronçon
* Licensed under the GNU General Public License v3.
* See Documentation/Licenses/GPLv3.txt for more information.
*/
#pragma once
#include "Swiften/Client/CoreClient.h"
namespace Swift {
class SoftwareVersionResponder;
class XMPPRoster;
class XMPPRosterImpl;
class MUCManager;
class XMPPRosterController;
class PresenceOracle;
class PresenceSender;
class DirectedPresenceSender;
class StanzaChannelPresenceSender;
class MUCRegistry;
class Storages;
class MemoryStorages;
class VCardManager;
class AvatarManager;
class CapsManager;
class EntityCapsManager;
class EntityCapsProvider;
class NickResolver;
class SubscriptionManager;
class ClientDiscoManager;
/**
* Provides the core functionality for writing XMPP client software.
*
* Besides connecting to an XMPP server, this class also provides interfaces for
* performing most tasks on the XMPP network.
*/
class Client : public CoreClient {
public:
/**
* Constructs a client for the given JID with the given password.
*
* \param storages The interfaces for storing cache information etc. If
* this is NULL,
* all data will be stored in memory (and be lost on shutdown)
*/
Client(EventLoop* eventLoop, const JID& jid, const String& password, Storages* storages = NULL);
~Client();
/**
* Sets the software version of the client.
*
* This will be used to respond to version queries from other entities.
*/
void setSoftwareVersion(const String& name, const String& version);
/**
* Returns a representation of the roster.
*
* The roster is initially empty. To populate it, call requestRoster(),
* which will request the roster from the server. When the roster has
* been requested, it will also be kept up to date when it is updated on
* the server side.
*
* This pointer remains the same across the lifetime of Client. All
* changes to the roster (e.g. after the initial roster request, or after
* subsequent roster updates) are notified through the XMPPRoster's
* signals.
*
* \see requestRoster()
*/
XMPPRoster* getRoster() const;
/**
* Requests the roster from the server.
*
* \see getRoster()
*/
void requestRoster();
/**
* Returns the last received presence for the given (full) JID.
*/
Presence::ref getLastPresence(const JID& jid) const;
/**
* Returns the presence with the highest priority received for the given JID.
*/
Presence::ref getHighestPriorityPresence(const JID& bareJID) const;
PresenceOracle* getPresenceOracle() const {
return presenceOracle;
}
PresenceSender* getPresenceSender() const;
MUCManager* getMUCManager() const {
return mucManager;
}
MUCRegistry* getMUCRegistry() const {
return mucRegistry;
}
VCardManager* getVCardManager() const {
return vcardManager;
}
AvatarManager* getAvatarManager() const {
return avatarManager;
}
EntityCapsProvider* getEntityCapsProvider() const;
NickResolver* getNickResolver() const {
return nickResolver;
}
SubscriptionManager* getSubscriptionManager() const {
return subscriptionManager;
}
ClientDiscoManager* getDiscoManager() const {
return discoManager;
}
public:
/**
* This signal is emitted when a JID changes presence.
*/
boost::signal<void (Presence::ref)> onPresenceChange;
boost::signal<void (const JID&, const String&)> onPresenceSubscriptionRequest;
private:
Storages* getStorages() const;
private:
Storages* storages;
MemoryStorages* memoryStorages;
SoftwareVersionResponder* softwareVersionResponder;
XMPPRosterImpl* roster;
XMPPRosterController* rosterController;
PresenceOracle* presenceOracle;
DirectedPresenceSender* directedPresenceSender;
StanzaChannelPresenceSender* stanzaChannelPresenceSender;
MUCRegistry* mucRegistry;
VCardManager* vcardManager;
AvatarManager* avatarManager;
CapsManager* capsManager;
EntityCapsManager* entityCapsManager;
NickResolver* nickResolver;
SubscriptionManager* subscriptionManager;
MUCManager* mucManager;
ClientDiscoManager* discoManager;
};
}
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