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/*
* Copyright (c) 2012 Yoann Blein
* Licensed under the simplified BSD license.
* See Documentation/Licenses/BSD-simplified.txt for more information.
*/
#include <Swiften/ScreenSharing/VideoEncoder.h>
namespace Swift {
void VideoEncoder::addFrame(VideoFrame::ref frame)
{
boost::mutex::scoped_lock lock(queueMutex);
frames.push(frame);
lock.unlock();
queueCondVar.notify_one();
}
void VideoEncoder::startEncoding()
{
stop = false;
encodingThread = boost::thread(&VideoEncoder::encodingLoop, this);
}
void VideoEncoder::stopEncoding()
{
stop = true;
encodingThread.join();
}
VideoFrame::ref VideoEncoder::popWhenFrameIsAvailable()
{
boost::mutex::scoped_lock lock(queueMutex);
while (frames.empty()) {
queueCondVar.wait(lock);
}
VideoFrame::ref popped = frames.front();
frames.pop();
return popped;
}
}
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