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-rw-r--r--3rdParty/Boost/src/boost/spirit/home/phoenix/scope/local_variable.hpp111
1 files changed, 111 insertions, 0 deletions
diff --git a/3rdParty/Boost/src/boost/spirit/home/phoenix/scope/local_variable.hpp b/3rdParty/Boost/src/boost/spirit/home/phoenix/scope/local_variable.hpp
new file mode 100644
index 0000000..5987ed4
--- /dev/null
+++ b/3rdParty/Boost/src/boost/spirit/home/phoenix/scope/local_variable.hpp
@@ -0,0 +1,111 @@
+/*=============================================================================
+ Copyright (c) 2001-2007 Joel de Guzman
+ Copyright (c) 2004 Daniel Wallin
+
+ Distributed under the Boost Software License, Version 1.0. (See accompanying
+ file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
+==============================================================================*/
+#ifndef PHOENIX_SCOPE_LOCAL_VARIABLE_HPP
+#define PHOENIX_SCOPE_LOCAL_VARIABLE_HPP
+
+#include <boost/spirit/home/phoenix/core/limits.hpp>
+#include <boost/spirit/home/phoenix/detail/local_reference.hpp>
+#include <boost/spirit/home/phoenix/scope/detail/local_variable.hpp>
+#include <boost/spirit/home/phoenix/core/actor.hpp>
+#include <boost/mpl/bool.hpp>
+
+namespace boost { namespace phoenix
+{
+ template <typename Key>
+ struct local_variable
+ {
+ typedef Key key_type;
+
+ // This will prevent actor::operator()() from kicking in.
+ // Actually, we do not need all actor::operator()s for
+ // all arities, but this will suffice. The nullary
+ // actor::operator() is particularly troublesome because
+ // it is always eagerly evaluated by the compiler.
+ typedef mpl::true_ no_nullary;
+
+ template <typename Env>
+ struct result : detail::apply_local<local_variable<Key>, Env> {};
+
+ template <typename Env>
+ typename result<Env>::type
+ eval(Env const& env) const
+ {
+ typedef typename result<Env>::type return_type;
+ typedef typename
+ detail::get_index<typename Env::map_type, Key>::type
+ index_type;
+ typedef detail::eval_local<Key> eval_local;
+
+ return eval_local::template get<return_type>(
+ env
+ , index_type());
+ }
+
+ private:
+ // silence MSVC warning C4512: assignment operator could not be generated
+ local_variable& operator= (local_variable const&);
+ };
+
+ namespace local_names
+ {
+ actor<local_variable<struct _a_key> > const _a
+ = local_variable<struct _a_key>();
+ actor<local_variable<struct _b_key> > const _b
+ = local_variable<struct _b_key>();
+ actor<local_variable<struct _c_key> > const _c
+ = local_variable<struct _c_key>();
+ actor<local_variable<struct _d_key> > const _d
+ = local_variable<struct _d_key>();
+ actor<local_variable<struct _e_key> > const _e
+ = local_variable<struct _e_key>();
+ actor<local_variable<struct _f_key> > const _f
+ = local_variable<struct _f_key>();
+ actor<local_variable<struct _g_key> > const _g
+ = local_variable<struct _g_key>();
+ actor<local_variable<struct _h_key> > const _h
+ = local_variable<struct _h_key>();
+ actor<local_variable<struct _i_key> > const _i
+ = local_variable<struct _i_key>();
+ actor<local_variable<struct _j_key> > const _j
+ = local_variable<struct _j_key>();
+ actor<local_variable<struct _k_key> > const _k
+ = local_variable<struct _k_key>();
+ actor<local_variable<struct _l_key> > const _l
+ = local_variable<struct _l_key>();
+ actor<local_variable<struct _m_key> > const _m
+ = local_variable<struct _m_key>();
+ actor<local_variable<struct _n_key> > const _n
+ = local_variable<struct _n_key>();
+ actor<local_variable<struct _o_key> > const _o
+ = local_variable<struct _o_key>();
+ actor<local_variable<struct _p_key> > const _p
+ = local_variable<struct _p_key>();
+ actor<local_variable<struct _q_key> > const _q
+ = local_variable<struct _q_key>();
+ actor<local_variable<struct _r_key> > const _r
+ = local_variable<struct _r_key>();
+ actor<local_variable<struct _s_key> > const _s
+ = local_variable<struct _s_key>();
+ actor<local_variable<struct _t_key> > const _t
+ = local_variable<struct _t_key>();
+ actor<local_variable<struct _u_key> > const _u
+ = local_variable<struct _u_key>();
+ actor<local_variable<struct _v_key> > const _v
+ = local_variable<struct _v_key>();
+ actor<local_variable<struct _w_key> > const _w
+ = local_variable<struct _w_key>();
+ actor<local_variable<struct _x_key> > const _x
+ = local_variable<struct _x_key>();
+ actor<local_variable<struct _y_key> > const _y
+ = local_variable<struct _y_key>();
+ actor<local_variable<struct _z_key> > const _z
+ = local_variable<struct _z_key>();
+ }
+}}
+
+#endif