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Diffstat (limited to 'Sluift/LuaElementConvertor.h')
-rw-r--r--Sluift/LuaElementConvertor.h43
1 files changed, 22 insertions, 21 deletions
diff --git a/Sluift/LuaElementConvertor.h b/Sluift/LuaElementConvertor.h
index b463980..2cf98e7 100644
--- a/Sluift/LuaElementConvertor.h
+++ b/Sluift/LuaElementConvertor.h
@@ -1,40 +1,41 @@
/*
- * Copyright (c) 2013 Isode Limited.
+ * Copyright (c) 2013-2016 Isode Limited.
* All rights reserved.
* See the COPYING file for more information.
*/
#pragma once
-#include <Swiften/Base/Override.h>
-
+#include <memory>
#include <string>
-#include <boost/shared_ptr.hpp>
+
#include <boost/optional.hpp>
+#include <Swiften/Base/Override.h>
+
struct lua_State;
namespace Swift {
- class Element;
+ class Element;
- class LuaElementConvertor {
- public:
- static boost::optional<std::string> NO_RESULT;
+ class LuaElementConvertor {
+ public:
+ static boost::optional<std::string> NO_RESULT;
- struct Documentation {
- Documentation(const std::string& className, const std::string& description) :
- className(className), description(description) {}
- std::string className;
- std::string description;
- };
+ struct Documentation {
+ Documentation(const std::string& className, const std::string& description) :
+ className(className), description(description) {}
+ std::string className;
+ std::string description;
+ };
- virtual ~LuaElementConvertor();
+ virtual ~LuaElementConvertor();
- virtual boost::shared_ptr<Element> convertFromLua(lua_State*, int index, const std::string& type) = 0;
- virtual boost::optional<std::string> convertToLua(lua_State*, boost::shared_ptr<Element>) = 0;
+ virtual std::shared_ptr<Element> convertFromLua(lua_State*, int index, const std::string& type) = 0;
+ virtual boost::optional<std::string> convertToLua(lua_State*, std::shared_ptr<Element>) = 0;
- virtual boost::optional<Documentation> getDocumentation() const {
- return boost::optional<Documentation>();
- }
- };
+ virtual boost::optional<Documentation> getDocumentation() const {
+ return boost::optional<Documentation>();
+ }
+ };
}