diff options
Diffstat (limited to 'Swift/QtUI')
-rw-r--r-- | Swift/QtUI/QtRosterHeader.cpp | 20 | ||||
-rw-r--r-- | Swift/QtUI/Roster/RosterDelegate.cpp | 15 |
2 files changed, 21 insertions, 14 deletions
diff --git a/Swift/QtUI/QtRosterHeader.cpp b/Swift/QtUI/QtRosterHeader.cpp index 1dc513b..18bb980 100644 --- a/Swift/QtUI/QtRosterHeader.cpp +++ b/Swift/QtUI/QtRosterHeader.cpp @@ -78,17 +78,21 @@ void QtRosterHeader::setAvatar(const QString& path) { } // Apply a rounded rectangle mask - // FIXME: We shouldn't go via a 128x128 pixmap + // FIXME: + // - We shouldn't go via a 128x128 pixmap + // - Something tells me we can do this with clever composition mode + + // 1 drawRectangle on the avatarPixmap, but i haven't figured it out yet. QPixmap avatarPixmap = avatar.pixmap(128, 128); - QPixmap mask(avatarPixmap.size()); - QPainter maskPainter(&mask); - maskPainter.fillRect(mask.rect(), Qt::white); + QPixmap maskedAvatar(avatarPixmap.size()); + maskedAvatar.fill(QColor(0, 0, 0, 0)); + QPainter maskPainter(&maskedAvatar); maskPainter.setBrush(Qt::black); - maskPainter.drawRoundedRect(mask.rect(), 13, 13); - avatarPixmap.setMask(mask.createMaskFromColor(Qt::white)); - avatarPixmap = avatarPixmap.scaled(avatarSize_, avatarSize_, Qt::KeepAspectRatio, Qt::SmoothTransformation); + maskPainter.drawRoundedRect(maskedAvatar.rect(), 13, 13); + maskPainter.setCompositionMode(QPainter::CompositionMode_SourceIn); + maskPainter.drawPixmap(0, 0, avatarPixmap); + maskPainter.end(); - avatarLabel_->setPixmap(avatarPixmap); + avatarLabel_->setPixmap(maskedAvatar.scaled(avatarSize_, avatarSize_, Qt::KeepAspectRatio, Qt::SmoothTransformation)); } void QtRosterHeader::setNick(const QString& nick) { diff --git a/Swift/QtUI/Roster/RosterDelegate.cpp b/Swift/QtUI/Roster/RosterDelegate.cpp index 5f6e778..47ae948 100644 --- a/Swift/QtUI/Roster/RosterDelegate.cpp +++ b/Swift/QtUI/Roster/RosterDelegate.cpp @@ -93,13 +93,16 @@ void RosterDelegate::paintContact(QPainter* painter, const QStyleOptionViewItem& // Apply a rounded rectangle mask // FIXME: We shouldn't go via a 128x128 pixmap QPixmap avatarPixmap = avatar.pixmap(128, 128); - QPixmap mask(avatarPixmap.size()); - QPainter maskPainter(&mask); - maskPainter.fillRect(mask.rect(), Qt::white); + QPixmap maskedAvatar(avatarPixmap.size()); + maskedAvatar.fill(QColor(0, 0, 0, 0)); + QPainter maskPainter(&maskedAvatar); maskPainter.setBrush(Qt::black); - maskPainter.drawRoundedRect(mask.rect(), 13, 13); - avatarPixmap.setMask(mask.createMaskFromColor(Qt::white)); - avatarPixmap = avatarPixmap.scaled(avatarRegion.height(), avatarRegion.width(), Qt::KeepAspectRatio, Qt::SmoothTransformation); + maskPainter.drawRoundedRect(maskedAvatar.rect(), 13, 13); + maskPainter.setCompositionMode(QPainter::CompositionMode_SourceIn); + maskPainter.drawPixmap(0, 0, avatarPixmap); + maskPainter.end(); + + avatarPixmap = maskedAvatar.scaled(avatarRegion.height(), avatarRegion.width(), Qt::KeepAspectRatio, Qt::SmoothTransformation); painter->drawPixmap(avatarRegion.topLeft() + QPoint(((avatarRegion.width() - avatarPixmap.width()) / 2), (avatarRegion.height() - avatarPixmap.height()) / 2), avatarPixmap); |