summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
Diffstat (limited to 'Swiften/EventLoop/SingleThreadedEventLoop.h')
-rw-r--r--Swiften/EventLoop/SingleThreadedEventLoop.h48
1 files changed, 24 insertions, 24 deletions
diff --git a/Swiften/EventLoop/SingleThreadedEventLoop.h b/Swiften/EventLoop/SingleThreadedEventLoop.h
index 39f3fe3..eb897bf 100644
--- a/Swiften/EventLoop/SingleThreadedEventLoop.h
+++ b/Swiften/EventLoop/SingleThreadedEventLoop.h
@@ -29,39 +29,39 @@
// The SingleThreadedEventLoop class implements an event loop that can be used from such applications.
//
// USAGE:
-//
-// Spawn a new thread in the desired framework and call SingleThreadedEventLoop::waitForEvents(). The method
+//
+// Spawn a new thread in the desired framework and call SingleThreadedEventLoop::waitForEvents(). The method
// blocks until a new event has arrived at which time it'll return, or until the wait is canceled
-// at which time it throws EventLoopCanceledException.
+// at which time it throws EventLoopCanceledException.
//
// When a new event has arrived and SingleThreadedEventLoop::waitForEvents() returns, the caller should then
-// call SingleThreadedEventLoop::handleEvents() on the main GUI thread. For WPF applications, for instance,
+// call SingleThreadedEventLoop::handleEvents() on the main GUI thread. For WPF applications, for instance,
// the Dispatcher class can be used to execute the call on the GUI thread.
//
namespace Swift {
- class SingleThreadedEventLoop : public EventLoop {
- public:
- class EventLoopCanceledException : public std::exception { };
+ class SingleThreadedEventLoop : public EventLoop {
+ public:
+ class EventLoopCanceledException : public std::exception { };
+
+ public:
+ SingleThreadedEventLoop();
+ virtual ~SingleThreadedEventLoop();
- public:
- SingleThreadedEventLoop();
- virtual ~SingleThreadedEventLoop();
+ // Blocks while waiting for new events and returns when new events are available.
+ // Throws EventLoopCanceledException when the wait is canceled.
+ void waitForEvents();
+ void handleEvents();
+ void stop();
- // Blocks while waiting for new events and returns when new events are available.
- // Throws EventLoopCanceledException when the wait is canceled.
- void waitForEvents();
- void handleEvents();
- void stop();
+ protected:
+ virtual void eventPosted();
- protected:
- virtual void eventPosted();
-
- private:
- bool shouldShutDown_;
+ private:
+ bool shouldShutDown_;
- bool eventAvailable_;
- boost::mutex eventAvailableMutex_;
- boost::condition_variable eventAvailableCondition_;
- };
+ bool eventAvailable_;
+ boost::mutex eventAvailableMutex_;
+ boost::condition_variable eventAvailableCondition_;
+ };
}