Age | Commit message (Collapse) | Author |
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Instead of adjusting the color lightness for the second line,
the new code just draws the second line with 70% opacity. This
provides a more consistent and predictable effect.
Test-Information:
Checked rendering of available, away, and busy contact
rendering on macOS 10.12.1 and Windows 10.
Change-Id: I417b80bdf8ea01db7a6e0e680b488d6a52c297dd
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Due to the style independent fixed text color for the status
message of non-compact roster item, it was barely readable on
Windows 7. This commit has the color for the status message
in non-compact roster items depend on the used text color
for the name. It uses a brightness adjusted highlight text
color for the second line.
Test-Information:
Tested on OS X 10.11.6 with Qt 5.5.1 and Windows 8 with Qt
5.5.1.
Change-Id: I41beb0f3eaede3f9413a39662c213a4e904bdd69
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It now uses the same dark gray tone as the chat view uses
for its text.
Moved some constants to named variables for readability.
Test-Information:
Compact and non-compact contact lists, in the roster and MUC
roster and the chats view all show the first line drawn in
a dark gray instead of the hard black.
Change-Id: Ief36fd4f27d30ace61f04d50e846db571ab84a4e
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The old default avatar does not work well with the new
chat view design which uses circled avatars.
This also uses the vector avatar internally in Swift and
has Qt and the chat view engine scale it to the required
size.
Test-Information:
Tested on OS X 10.11.5 with non-compact chat views and MUC
conversations.
Change-Id: I82580ecb91fc81f4fe9535aa9d3b214b720a40f3
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Removed trailing spaces and whitespace on empty lines
in the process.
Changed CheckTabs.py tool to disallow hard tabs in source
files.
Test-Information:
Manually checked 30 random files that the conversion worked
as expected.
Change-Id: I874f99d617bd3d2bb55f02d58f22f58f9b094480
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Changed "" style includes to <> style.
Test-Information:
Build with Clang 3.9.0 and ran all tests on OS X 10.11.4.
Change-Id: Ic05e53f2e5dba39cc1307b116fc5f17b62ab9eb8
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Change-Id: Idb6ef5fa191b1465c0bf46c47e63b695de07fa0b
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Ensure that text rendering bugs on some unicode characters (e.g. U+0E47, U+0E49)
don't spill outside the indented drawing region.
Change-Id: Ia6683c943d90adb572b6072b037a4e0886ac068c
License: This patch is BSD-licensed, see Documentation/Licenses/BSD-simplified.txt for details.
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Change-Id: I1b14edb97a0c87431ec377b084362e9761caded9
License: This patch is BSD-licensed, see Documentation/Licenses/BSD-simplified.txt for details.
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It looks as if 4.8 crashes if you ask it to elide text that has newlines in it. This change changes the rendering to show all lines as one. This slightly changes roster rendering for people with multiline messages.
Resolves: #1056
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Resolves: #426
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Resolves: #322
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