// // win_event.hpp // ~~~~~~~~~~~~~ // // Copyright (c) 2003-2008 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef BOOST_ASIO_DETAIL_WIN_EVENT_HPP #define BOOST_ASIO_DETAIL_WIN_EVENT_HPP #if defined(_MSC_VER) && (_MSC_VER >= 1200) # pragma once #endif // defined(_MSC_VER) && (_MSC_VER >= 1200) #include #include #include #include #include #if defined(BOOST_WINDOWS) #include #include #include #include #include #include #include namespace boost { namespace asio { namespace detail { class win_event : private noncopyable { public: // Constructor. win_event() : event_(::CreateEvent(0, true, false, 0)) { if (!event_) { DWORD last_error = ::GetLastError(); boost::system::system_error e( boost::system::error_code(last_error, boost::asio::error::get_system_category()), "event"); boost::throw_exception(e); } } // Destructor. ~win_event() { ::CloseHandle(event_); } // Signal the event. template void signal(Lock& lock) { BOOST_ASSERT(lock.locked()); (void)lock; ::SetEvent(event_); } // Reset the event. template void clear(Lock& lock) { BOOST_ASSERT(lock.locked()); (void)lock; ::ResetEvent(event_); } // Wait for the event to become signalled. template void wait(Lock& lock) { BOOST_ASSERT(lock.locked()); lock.unlock(); ::WaitForSingleObject(event_, INFINITE); lock.lock(); } private: HANDLE event_; }; } // namespace detail } // namespace asio } // namespace boost #endif // defined(BOOST_WINDOWS) #include #endif // BOOST_ASIO_DETAIL_WIN_EVENT_HPP