// Boost.Signals library // Copyright Douglas Gregor 2001-2004. Use, modification and // distribution is subject to the Boost Software License, Version // 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // For more information, see http://www.boost.org #define BOOST_SIGNALS_SOURCE #include #include namespace boost { namespace BOOST_SIGNALS_NAMESPACE { namespace detail { signal_base_impl::signal_base_impl(const compare_type& comp, const any& combiner) : call_depth(0), slots_(comp), combiner_(combiner) { flags.delayed_disconnect = false; flags.clearing = false; } signal_base_impl::~signal_base_impl() { // Set the "clearing" flag to ignore extraneous disconnect requests, // because all slots will be disconnected on destruction anyway. flags.clearing = true; } void signal_base_impl::disconnect_all_slots() { // Do nothing if we're already clearing the slot list if (flags.clearing) return; if (call_depth == 0) { // Clearing the slot list will disconnect all slots automatically temporarily_set_clearing set_clearing(this); slots_.clear(); } else { // We can't actually remove elements from the slot list because there // are still iterators into the slot list that must not be // invalidated by this operation. So just disconnect each slot // without removing it from the slot list. When the call depth does // reach zero, the call list will be cleared. flags.delayed_disconnect = true; temporarily_set_clearing set_clearing(this); for (iterator i = slots_.begin(); i != slots_.end(); ++i) { i->first.disconnect(); } } } connection signal_base_impl:: connect_slot(const any& slot_, const stored_group& name, shared_ptr data, connect_position at) { // Transfer the burden of ownership to a local, scoped // connection. data->watch_bound_objects.set_controlling(false); scoped_connection safe_connection(data->watch_bound_objects); // Allocate storage for an iterator that will hold the point of // insertion of the slot into the list. This is used to later remove // the slot when it is disconnected. std::auto_ptr saved_iter(new iterator); // Add the slot to the list. iterator pos = slots_.insert(name, data->watch_bound_objects, slot_, at); // The assignment operation here absolutely must not throw, which // intuitively makes sense (because any container's insert method // becomes impossible to use in an exception-safe manner without this // assumption), but doesn't appear to be mentioned in the standard. *saved_iter = pos; // Fill out the connection object appropriately. None of these // operations can throw data->watch_bound_objects.get_connection()->signal = this; data->watch_bound_objects.get_connection()->signal_data = saved_iter.release(); data->watch_bound_objects.get_connection()->signal_disconnect = &signal_base_impl::slot_disconnected; // Make the copy of the connection in the list disconnect when it is // destroyed. The local, scoped connection is then released // because ownership has been transferred. pos->first.set_controlling(); return safe_connection.release(); } bool signal_base_impl::empty() const { // Disconnected slots may still be in the list of slots if // a) this is called while slots are being invoked (call_depth > 0) // b) an exception was thrown in remove_disconnected_slots for (iterator i = slots_.begin(); i != slots_.end(); ++i) { if (i->first.connected()) return false; } return true; } std::size_t signal_base_impl::num_slots() const { // Disconnected slots may still be in the list of slots if // a) this is called while slots are being invoked (call_depth > 0) // b) an exception was thrown in remove_disconnected_slots std::size_t count = 0; for (iterator i = slots_.begin(); i != slots_.end(); ++i) { if (i->first.connected()) ++count; } return count; } void signal_base_impl::disconnect(const stored_group& group) { slots_.disconnect(group); } void signal_base_impl::slot_disconnected(void* obj, void* data) { signal_base_impl* self = reinterpret_cast(obj); // We won't need the slot iterator after this std::auto_ptr slot(reinterpret_cast(data)); // If we're flags.clearing, we don't bother updating the list of slots if (!self->flags.clearing) { // If we're in a call, note the fact that a slot has been deleted so // we can come back later to remove the iterator if (self->call_depth > 0) { self->flags.delayed_disconnect = true; } else { // Just remove the slot now, it's safe self->slots_.erase(*slot); } } } void signal_base_impl::remove_disconnected_slots() const { slots_.remove_disconnected_slots(); } call_notification:: call_notification(const shared_ptr& b) : impl(b) { // A call will be made, so increment the call depth as a notification impl->call_depth++; } call_notification::~call_notification() { impl->call_depth--; // If the call depth is zero and we have some slots that have been // disconnected during the calls, remove those slots from the list if (impl->call_depth == 0 && impl->flags.delayed_disconnect) { impl->remove_disconnected_slots(); impl->flags.delayed_disconnect = false; } } signal_base::signal_base(const compare_type& comp, const any& combiner) : impl() { impl.reset(new signal_base_impl(comp, combiner)); } signal_base::~signal_base() { } } // namespace detail } // namespace BOOST_SIGNALS_NAMESPACE } // namespace boost