// // detail/reactive_socket_accept_op.hpp // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2011 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef BOOST_ASIO_DETAIL_REACTIVE_SOCKET_ACCEPT_OP_HPP #define BOOST_ASIO_DETAIL_REACTIVE_SOCKET_ACCEPT_OP_HPP #if defined(_MSC_VER) && (_MSC_VER >= 1200) # pragma once #endif // defined(_MSC_VER) && (_MSC_VER >= 1200) #include #include #include #include #include #include #include #include #include namespace boost { namespace asio { namespace detail { template class reactive_socket_accept_op_base : public reactor_op { public: reactive_socket_accept_op_base(socket_type socket, socket_ops::state_type state, Socket& peer, const Protocol& protocol, typename Protocol::endpoint* peer_endpoint, func_type complete_func) : reactor_op(&reactive_socket_accept_op_base::do_perform, complete_func), socket_(socket), state_(state), peer_(peer), protocol_(protocol), peer_endpoint_(peer_endpoint) { } static bool do_perform(reactor_op* base) { reactive_socket_accept_op_base* o( static_cast(base)); std::size_t addrlen = o->peer_endpoint_ ? o->peer_endpoint_->capacity() : 0; socket_type new_socket = invalid_socket; bool result = socket_ops::non_blocking_accept(o->socket_, o->state_, o->peer_endpoint_ ? o->peer_endpoint_->data() : 0, o->peer_endpoint_ ? &addrlen : 0, o->ec_, new_socket); // On success, assign new connection to peer socket object. if (new_socket >= 0) { socket_holder new_socket_holder(new_socket); if (o->peer_endpoint_) o->peer_endpoint_->resize(addrlen); if (!o->peer_.assign(o->protocol_, new_socket, o->ec_)) new_socket_holder.release(); } return result; } private: socket_type socket_; socket_ops::state_type state_; Socket& peer_; Protocol protocol_; typename Protocol::endpoint* peer_endpoint_; }; template class reactive_socket_accept_op : public reactive_socket_accept_op_base { public: BOOST_ASIO_DEFINE_HANDLER_PTR(reactive_socket_accept_op); reactive_socket_accept_op(socket_type socket, socket_ops::state_type state, Socket& peer, const Protocol& protocol, typename Protocol::endpoint* peer_endpoint, Handler handler) : reactive_socket_accept_op_base(socket, state, peer, protocol, peer_endpoint, &reactive_socket_accept_op::do_complete), handler_(handler) { } static void do_complete(io_service_impl* owner, operation* base, boost::system::error_code /*ec*/, std::size_t /*bytes_transferred*/) { // Take ownership of the handler object. reactive_socket_accept_op* o(static_cast(base)); ptr p = { boost::addressof(o->handler_), o, o }; // Make a copy of the handler so that the memory can be deallocated before // the upcall is made. Even if we're not about to make an upcall, a // sub-object of the handler may be the true owner of the memory associated // with the handler. Consequently, a local copy of the handler is required // to ensure that any owning sub-object remains valid until after we have // deallocated the memory here. detail::binder1 handler(o->handler_, o->ec_); p.h = boost::addressof(handler.handler_); p.reset(); // Make the upcall if required. if (owner) { boost::asio::detail::fenced_block b; boost_asio_handler_invoke_helpers::invoke(handler, handler.handler_); } } private: Handler handler_; }; } // namespace detail } // namespace asio } // namespace boost #include #endif // BOOST_ASIO_DETAIL_REACTIVE_SOCKET_ACCEPT_OP_HPP