// // detail/reactive_socket_connect_op.hpp // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2011 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef BOOST_ASIO_DETAIL_REACTIVE_SOCKET_CONNECT_OP_HPP #define BOOST_ASIO_DETAIL_REACTIVE_SOCKET_CONNECT_OP_HPP #if defined(_MSC_VER) && (_MSC_VER >= 1200) # pragma once #endif // defined(_MSC_VER) && (_MSC_VER >= 1200) #include #include #include #include #include #include #include #include namespace boost { namespace asio { namespace detail { class reactive_socket_connect_op_base : public reactor_op { public: reactive_socket_connect_op_base(socket_type socket, func_type complete_func) : reactor_op(&reactive_socket_connect_op_base::do_perform, complete_func), socket_(socket) { } static bool do_perform(reactor_op* base) { reactive_socket_connect_op_base* o( static_cast(base)); return socket_ops::non_blocking_connect(o->socket_, o->ec_); } private: socket_type socket_; }; template class reactive_socket_connect_op : public reactive_socket_connect_op_base { public: BOOST_ASIO_DEFINE_HANDLER_PTR(reactive_socket_connect_op); reactive_socket_connect_op(socket_type socket, Handler handler) : reactive_socket_connect_op_base(socket, &reactive_socket_connect_op::do_complete), handler_(handler) { } static void do_complete(io_service_impl* owner, operation* base, boost::system::error_code /*ec*/, std::size_t /*bytes_transferred*/) { // Take ownership of the handler object. reactive_socket_connect_op* o (static_cast(base)); ptr p = { boost::addressof(o->handler_), o, o }; // Make a copy of the handler so that the memory can be deallocated before // the upcall is made. Even if we're not about to make an upcall, a // sub-object of the handler may be the true owner of the memory associated // with the handler. Consequently, a local copy of the handler is required // to ensure that any owning sub-object remains valid until after we have // deallocated the memory here. detail::binder1 handler(o->handler_, o->ec_); p.h = boost::addressof(handler.handler_); p.reset(); // Make the upcall if required. if (owner) { boost::asio::detail::fenced_block b; boost_asio_handler_invoke_helpers::invoke(handler, handler); } } private: Handler handler_; }; } // namespace detail } // namespace asio } // namespace boost #include #endif // BOOST_ASIO_DETAIL_REACTIVE_SOCKET_CONNECT_OP_HPP