// // detail/wait_handler.hpp // ~~~~~~~~~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2010 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef BOOST_ASIO_DETAIL_WAIT_HANDLER_HPP #define BOOST_ASIO_DETAIL_WAIT_HANDLER_HPP #if defined(_MSC_VER) && (_MSC_VER >= 1200) # pragma once #endif // defined(_MSC_VER) && (_MSC_VER >= 1200) #include #include #include #include #include #include namespace boost { namespace asio { namespace detail { template class wait_handler : public timer_op { public: BOOST_ASIO_DEFINE_HANDLER_PTR(wait_handler); wait_handler(Handler h) : timer_op(&wait_handler::do_complete), handler_(h) { } static void do_complete(io_service_impl* owner, operation* base, boost::system::error_code /*ec*/, std::size_t /*bytes_transferred*/) { // Take ownership of the handler object. wait_handler* h(static_cast(base)); ptr p = { boost::addressof(h->handler_), h, h }; // Make a copy of the handler so that the memory can be deallocated before // the upcall is made. Even if we're not about to make an upcall, a // sub-object of the handler may be the true owner of the memory associated // with the handler. Consequently, a local copy of the handler is required // to ensure that any owning sub-object remains valid until after we have // deallocated the memory here. detail::binder1 handler(h->handler_, h->ec_); p.h = boost::addressof(handler.handler_); p.reset(); // Make the upcall if required. if (owner) { boost::asio::detail::fenced_block b; boost_asio_handler_invoke_helpers::invoke(handler, handler.handler_); } } private: Handler handler_; }; } // namespace detail } // namespace asio } // namespace boost #include #endif // BOOST_ASIO_DETAIL_WAIT_HANDLER_HPP