// // detail/win_iocp_io_service.hpp // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2010 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef BOOST_ASIO_DETAIL_WIN_IOCP_IO_SERVICE_HPP #define BOOST_ASIO_DETAIL_WIN_IOCP_IO_SERVICE_HPP #if defined(_MSC_VER) && (_MSC_VER >= 1200) # pragma once #endif // defined(_MSC_VER) && (_MSC_VER >= 1200) #include #if defined(BOOST_ASIO_HAS_IOCP) #include #include #include #include #include #include #include #include #include #include #include #include #include namespace boost { namespace asio { namespace detail { class timer_op; class win_iocp_io_service : public boost::asio::detail::service_base { public: // Constructor. BOOST_ASIO_DECL win_iocp_io_service(boost::asio::io_service& io_service); BOOST_ASIO_DECL void init(size_t concurrency_hint); // Destroy all user-defined handler objects owned by the service. BOOST_ASIO_DECL void shutdown_service(); // Initialise the task. Nothing to do here. void init_task() { } // Register a handle with the IO completion port. BOOST_ASIO_DECL boost::system::error_code register_handle( HANDLE handle, boost::system::error_code& ec); // Run the event loop until stopped or no more work. BOOST_ASIO_DECL size_t run(boost::system::error_code& ec); // Run until stopped or one operation is performed. BOOST_ASIO_DECL size_t run_one(boost::system::error_code& ec); // Poll for operations without blocking. BOOST_ASIO_DECL size_t poll(boost::system::error_code& ec); // Poll for one operation without blocking. BOOST_ASIO_DECL size_t poll_one(boost::system::error_code& ec); // Stop the event processing loop. BOOST_ASIO_DECL void stop(); // Reset in preparation for a subsequent run invocation. void reset() { ::InterlockedExchange(&stopped_, 0); } // Notify that some work has started. void work_started() { ::InterlockedIncrement(&outstanding_work_); } // Notify that some work has finished. void work_finished() { if (::InterlockedDecrement(&outstanding_work_) == 0) stop(); } // Request invocation of the given handler. template void dispatch(Handler handler); // Request invocation of the given handler and return immediately. template void post(Handler handler); // Request invocation of the given operation and return immediately. Assumes // that work_started() has not yet been called for the operation. void post_immediate_completion(win_iocp_operation* op) { work_started(); post_deferred_completion(op); } // Request invocation of the given operation and return immediately. Assumes // that work_started() was previously called for the operation. BOOST_ASIO_DECL void post_deferred_completion(win_iocp_operation* op); // Request invocation of the given operation and return immediately. Assumes // that work_started() was previously called for the operations. BOOST_ASIO_DECL void post_deferred_completions( op_queue& ops); // Called after starting an overlapped I/O operation that did not complete // immediately. The caller must have already called work_started() prior to // starting the operation. BOOST_ASIO_DECL void on_pending(win_iocp_operation* op); // Called after starting an overlapped I/O operation that completed // immediately. The caller must have already called work_started() prior to // starting the operation. BOOST_ASIO_DECL void on_completion(win_iocp_operation* op, DWORD last_error = 0, DWORD bytes_transferred = 0); // Called after starting an overlapped I/O operation that completed // immediately. The caller must have already called work_started() prior to // starting the operation. BOOST_ASIO_DECL void on_completion(win_iocp_operation* op, const boost::system::error_code& ec, DWORD bytes_transferred = 0); // Add a new timer queue to the service. template void add_timer_queue(timer_queue& timer_queue); // Remove a timer queue from the service. template void remove_timer_queue(timer_queue& timer_queue); // Schedule a new operation in the given timer queue to expire at the // specified absolute time. template void schedule_timer(timer_queue& queue, const typename Time_Traits::time_type& time, typename timer_queue::per_timer_data& timer, timer_op* op); // Cancel the timer associated with the given token. Returns the number of // handlers that have been posted or dispatched. template std::size_t cancel_timer(timer_queue& queue, typename timer_queue::per_timer_data& timer); private: #if defined(WINVER) && (WINVER < 0x0500) typedef DWORD dword_ptr_t; typedef ULONG ulong_ptr_t; #else // defined(WINVER) && (WINVER < 0x0500) typedef DWORD_PTR dword_ptr_t; typedef ULONG_PTR ulong_ptr_t; #endif // defined(WINVER) && (WINVER < 0x0500) // Dequeues at most one operation from the I/O completion port, and then // executes it. Returns the number of operations that were dequeued (i.e. // either 0 or 1). BOOST_ASIO_DECL size_t do_one(bool block, boost::system::error_code& ec); // Helper function to add a new timer queue. BOOST_ASIO_DECL void do_add_timer_queue(timer_queue_base& queue); // Helper function to remove a timer queue. BOOST_ASIO_DECL void do_remove_timer_queue(timer_queue_base& queue); // Called to recalculate and update the timeout. BOOST_ASIO_DECL void update_timeout(); // Helper class to call work_finished() on block exit. struct work_finished_on_block_exit; // Helper class for managing a HANDLE. struct auto_handle { HANDLE handle; auto_handle() : handle(0) {} ~auto_handle() { if (handle) ::CloseHandle(handle); } }; // The IO completion port used for queueing operations. auto_handle iocp_; // The count of unfinished work. long outstanding_work_; // Flag to indicate whether the event loop has been stopped. long stopped_; // Flag to indicate whether the service has been shut down. long shutdown_; enum { // Timeout to use with GetQueuedCompletionStatus. Some versions of windows // have a "bug" where a call to GetQueuedCompletionStatus can appear stuck // even though there are events waiting on the queue. Using a timeout helps // to work around the issue. gqcs_timeout = 500, // Maximum waitable timer timeout, in milliseconds. max_timeout_msec = 5 * 60 * 1000, // Maximum waitable timer timeout, in microseconds. max_timeout_usec = max_timeout_msec * 1000, // Completion key value used to wake up a thread to dispatch timers or // completed operations. wake_for_dispatch = 1, // Completion key value to indicate that an operation has posted with the // original last_error and bytes_transferred values stored in the fields of // the OVERLAPPED structure. overlapped_contains_result = 2 }; // Function object for processing timeouts in a background thread. struct timer_thread_function; friend struct timer_thread_function; // Background thread used for processing timeouts. boost::scoped_ptr timer_thread_; // A waitable timer object used for waiting for timeouts. auto_handle waitable_timer_; // Non-zero if timers or completed operations need to be dispatched. long dispatch_required_; // Mutex for protecting access to the timer queues and completed operations. mutex dispatch_mutex_; // The timer queues. timer_queue_set timer_queues_; // The operations that are ready to dispatch. op_queue completed_ops_; }; } // namespace detail } // namespace asio } // namespace boost #include #include #if defined(BOOST_ASIO_HEADER_ONLY) # include #endif // defined(BOOST_ASIO_HEADER_ONLY) #endif // defined(BOOST_ASIO_HAS_IOCP) #endif // BOOST_ASIO_DETAIL_WIN_IOCP_IO_SERVICE_HPP