// // detail/winrt_socket_connect_op.hpp // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2014 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef BOOST_ASIO_DETAIL_WINRT_SOCKET_CONNECT_OP_HPP #define BOOST_ASIO_DETAIL_WINRT_SOCKET_CONNECT_OP_HPP #if defined(_MSC_VER) && (_MSC_VER >= 1200) # pragma once #endif // defined(_MSC_VER) && (_MSC_VER >= 1200) #include #if defined(BOOST_ASIO_WINDOWS_RUNTIME) #include #include #include #include #include #include #include #include #include namespace boost { namespace asio { namespace detail { template class winrt_socket_connect_op : public winrt_async_op { public: BOOST_ASIO_DEFINE_HANDLER_PTR(winrt_socket_connect_op); winrt_socket_connect_op(Handler& handler) : winrt_async_op(&winrt_socket_connect_op::do_complete), handler_(BOOST_ASIO_MOVE_CAST(Handler)(handler)) { } static void do_complete(io_service_impl* owner, operation* base, const boost::system::error_code&, std::size_t) { // Take ownership of the operation object. winrt_socket_connect_op* o(static_cast(base)); ptr p = { boost::asio::detail::addressof(o->handler_), o, o }; BOOST_ASIO_HANDLER_COMPLETION((o)); // Make a copy of the handler so that the memory can be deallocated before // the upcall is made. Even if we're not about to make an upcall, a // sub-object of the handler may be the true owner of the memory associated // with the handler. Consequently, a local copy of the handler is required // to ensure that any owning sub-object remains valid until after we have // deallocated the memory here. detail::binder1 handler(o->handler_, o->ec_); p.h = boost::asio::detail::addressof(handler.handler_); p.reset(); // Make the upcall if required. if (owner) { fenced_block b(fenced_block::half); BOOST_ASIO_HANDLER_INVOCATION_BEGIN((handler.arg1_, handler.arg2_)); boost_asio_handler_invoke_helpers::invoke(handler, handler.handler_); BOOST_ASIO_HANDLER_INVOCATION_END; } } private: Handler handler_; }; } // namespace detail } // namespace asio } // namespace boost #include #endif // defined(BOOST_ASIO_WINDOWS_RUNTIME) #endif // BOOST_ASIO_DETAIL_WINRT_SOCKET_CONNECT_OP_HPP