// ---------------------------------------------------------------------------- // Copyright (C) 2002-2006 Marcin Kalicinski // Copyright (C) 2009 Sebastian Redl // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // For more information, see www.boost.org // ---------------------------------------------------------------------------- #ifndef BOOST_PROPERTY_TREE_PTREE_HPP_INCLUDED #define BOOST_PROPERTY_TREE_PTREE_HPP_INCLUDED #include #include #include #include #include #include #include #include #include #include #include #include #include #include // for std::pair namespace boost { namespace property_tree { /** * Property tree main structure. A property tree is a hierarchical data * structure which has one element of type @p Data in each node, as well * as an ordered sequence of sub-nodes, which are additionally identified * by a non-unique key of type @p Key. * * Key equivalency is defined by @p KeyCompare, a predicate defining a * strict weak ordering. * * Property tree defines a Container-like interface to the (key-node) pairs * of its direct sub-nodes. The iterators are bidirectional. The sequence * of nodes is held in insertion order, not key order. */ template class basic_ptree { #if defined(BOOST_PROPERTY_TREE_DOXYGEN_INVOKED) public: #endif // Internal types /** * Simpler way to refer to this basic_ptree\ type. * Note that this is private, and made public only for doxygen. */ typedef basic_ptree self_type; public: // Basic types typedef Key key_type; typedef Data data_type; typedef KeyCompare key_compare; // Container view types typedef std::pair value_type; typedef std::size_t size_type; // The problem with the iterators is that I can't make them complete // until the container is complete. Sucks. Especially for the reverses. class iterator; class const_iterator; class reverse_iterator; class const_reverse_iterator; // Associative view types class assoc_iterator; class const_assoc_iterator; // Property tree view types typedef typename path_of::type path_type; // The big five /** Creates a node with no children and default-constructed data. */ basic_ptree(); /** Creates a node with no children and a copy of the given data. */ explicit basic_ptree(const data_type &data); basic_ptree(const self_type &rhs); ~basic_ptree(); /** Basic guarantee only. */ self_type &operator =(const self_type &rhs); /** Swap with other tree. Only constant-time and nothrow if the * data type's swap is. */ void swap(self_type &rhs); // Container view functions /** The number of direct children of this node. */ size_type size() const; size_type max_size() const; /** Whether there are any direct children. */ bool empty() const; iterator begin(); const_iterator begin() const; iterator end(); const_iterator end() const; reverse_iterator rbegin(); const_reverse_iterator rbegin() const; reverse_iterator rend(); const_reverse_iterator rend() const; value_type &front(); const value_type &front() const; value_type &back(); const value_type &back() const; /** Insert a copy of the given tree with its key just before the given * position in this node. This operation invalidates no iterators. * @return An iterator to the newly created child. */ iterator insert(iterator where, const value_type &value); /** Range insert. Equivalent to: * @code * for(; first != last; ++first) insert(where, *first); * @endcode */ template void insert(iterator where, It first, It last); /** Erase the child pointed at by the iterator. This operation * invalidates the given iterator, as well as its equivalent * assoc_iterator. * @return A valid iterator pointing to the element after the erased. */ iterator erase(iterator where); /** Range erase. Equivalent to: * @code * while(first != last;) first = erase(first); * @endcode */ iterator erase(iterator first, iterator last); /** Equivalent to insert(begin(), value). */ iterator push_front(const value_type &value); /** Equivalent to insert(end(), value). */ iterator push_back(const value_type &value); /** Equivalent to erase(begin()). */ void pop_front(); /** Equivalent to erase(boost::prior(end())). */ void pop_back(); /** Reverses the order of direct children in the property tree. */ void reverse(); /** Sorts the direct children of this node according to the predicate. * The predicate is passed the whole pair of key and child. */ template void sort(Compare comp); /** Sorts the direct children of this node according to key order. */ void sort(); // Equality /** Two property trees are the same if they have the same data, the keys * and order of their children are the same, and the children compare * equal, recursively. */ bool operator ==(const self_type &rhs) const; bool operator !=(const self_type &rhs) const; // Associative view /** Returns an iterator to the first child, in order. */ assoc_iterator ordered_begin(); /** Returns an iterator to the first child, in order. */ const_assoc_iterator ordered_begin() const; /** Returns the not-found iterator. Equivalent to end() in a real * associative container. */ assoc_iterator not_found(); /** Returns the not-found iterator. Equivalent to end() in a real * associative container. */ const_assoc_iterator not_found() const; /** Find a child with the given key, or not_found() if there is none. * There is no guarantee about which child is returned if multiple have * the same key. */ assoc_iterator find(const key_type &key); /** Find a child with the given key, or not_found() if there is none. * There is no guarantee about which child is returned if multiple have * the same key. */ const_assoc_iterator find(const key_type &key) const; /** Find the range of children that have the given key. */ std::pair equal_range(const key_type &key); /** Find the range of children that have the given key. */ std::pair equal_range(const key_type &key) const; /** Count the number of direct children with the given key. */ size_type count(const key_type &key) const; /** Erase all direct children with the given key and return the count. */ size_type erase(const key_type &key); /** Get the iterator that points to the same element as the argument. * @note A valid assoc_iterator range (a, b) does not imply that * (to_iterator(a), to_iterator(b)) is a valid range. */ iterator to_iterator(assoc_iterator it); /** Get the iterator that points to the same element as the argument. * @note A valid const_assoc_iterator range (a, b) does not imply that * (to_iterator(a), to_iterator(b)) is a valid range. */ const_iterator to_iterator(const_assoc_iterator it) const; // Property tree view /** Reference to the actual data in this node. */ data_type &data(); /** Reference to the actual data in this node. */ const data_type &data() const; /** Clear this tree completely, of both data and children. */ void clear(); /** Get the child at the given path, or throw @c ptree_bad_path. * @note Depending on the path, the result at each level may not be * completely determinate, i.e. if the same key appears multiple * times, which child is chosen is not specified. This can lead * to the path not being resolved even though there is a * descendant with this path. Example: * @code * a -> b -> c * -> b * @endcode * The path "a.b.c" will succeed if the resolution of "b" chooses * the first such node, but fail if it chooses the second. */ self_type &get_child(const path_type &path); /** Get the child at the given path, or throw @c ptree_bad_path. */ const self_type &get_child(const path_type &path) const; /** Get the child at the given path, or return @p default_value. */ self_type &get_child(const path_type &path, self_type &default_value); /** Get the child at the given path, or return @p default_value. */ const self_type &get_child(const path_type &path, const self_type &default_value) const; /** Get the child at the given path, or return boost::null. */ optional get_child_optional(const path_type &path); /** Get the child at the given path, or return boost::null. */ optional get_child_optional(const path_type &path) const; /** Set the node at the given path to the given value. Create any * missing parents. If the node at the path already exists, replace it. * @return A reference to the inserted subtree. * @note Because of the way paths work, it is not generally guaranteed * that a node newly created can be accessed using the same path. * @note If the path could refer to multiple nodes, it is unspecified * which one gets replaced. */ self_type &put_child(const path_type &path, const self_type &value); /** Add the node at the given path. Create any missing parents. If there * already is a node at the path, add another one with the same key. * @param path Path to the child. The last fragment must not have an * index. * @return A reference to the inserted subtree. * @note Because of the way paths work, it is not generally guaranteed * that a node newly created can be accessed using the same path. */ self_type &add_child(const path_type &path, const self_type &value); /** Take the value of this node and attempt to translate it to a * @c Type object using the supplied translator. * @throw ptree_bad_data if the conversion fails. */ template typename boost::enable_if, Type>::type get_value(Translator tr) const; /** Take the value of this node and attempt to translate it to a * @c Type object using the default translator. * @throw ptree_bad_data if the conversion fails. */ template Type get_value() const; /** Take the value of this node and attempt to translate it to a * @c Type object using the supplied translator. Return @p default_value * if this fails. */ template Type get_value(const Type &default_value, Translator tr) const; /** Make get_value do the right thing for string literals. */ template typename boost::enable_if< detail::is_character, std::basic_string >::type get_value(const Ch *default_value, Translator tr) const; /** Take the value of this node and attempt to translate it to a * @c Type object using the default translator. Return @p default_value * if this fails. */ template typename boost::disable_if, Type>::type get_value(const Type &default_value) const; /** Make get_value do the right thing for string literals. */ template typename boost::enable_if< detail::is_character, std::basic_string >::type get_value(const Ch *default_value) const; /** Take the value of this node and attempt to translate it to a * @c Type object using the supplied translator. Return boost::null if * this fails. */ template optional get_value_optional(Translator tr) const; /** Take the value of this node and attempt to translate it to a * @c Type object using the default translator. Return boost::null if * this fails. */ template optional get_value_optional() const; /** Replace the value at this node with the given value, translated * to the tree's data type using the supplied translator. * @throw ptree_bad_data if the conversion fails. */ template void put_value(const Type &value, Translator tr); /** Replace the value at this node with the given value, translated * to the tree's data type using the default translator. * @throw ptree_bad_data if the conversion fails. */ template void put_value(const Type &value); /** Shorthand for get_child(path).get_value(tr). */ template typename boost::enable_if, Type>::type get(const path_type &path, Translator tr) const; /** Shorthand for get_child(path).get_value\(). */ template Type get(const path_type &path) const; /** Shorthand for get_child(path, empty_ptree()) * .get_value(default_value, tr). * That is, return the translated value if possible, and the default * value if the node doesn't exist or conversion fails. */ template Type get(const path_type &path, const Type &default_value, Translator tr) const; /** Make get do the right thing for string literals. */ template typename boost::enable_if< detail::is_character, std::basic_string >::type get(const path_type &path, const Ch *default_value, Translator tr)const; /** Shorthand for get_child(path, empty_ptree()) * .get_value(default_value). * That is, return the translated value if possible, and the default * value if the node doesn't exist or conversion fails. */ template typename boost::disable_if, Type>::type get(const path_type &path, const Type &default_value) const; /** Make get do the right thing for string literals. */ template typename boost::enable_if< detail::is_character, std::basic_string >::type get(const path_type &path, const Ch *default_value) const; /** Shorthand for: * @code * if(optional\ node = get_child_optional(path)) * return node->get_value_optional(tr); * return boost::null; * @endcode * That is, return the value if it exists and can be converted, or nil. */ template optional get_optional(const path_type &path, Translator tr) const; /** Shorthand for: * @code * if(optional\ node = get_child_optional(path)) * return node->get_value_optional(); * return boost::null; * @endcode */ template optional get_optional(const path_type &path) const; /** Set the value of the node at the given path to the supplied value, * translated to the tree's data type. If the node doesn't exist, it is * created, including all its missing parents. * @return The node that had its value changed. * @throw ptree_bad_data if the conversion fails. */ template self_type &put(const path_type &path, const Type &value, Translator tr); /** Set the value of the node at the given path to the supplied value, * translated to the tree's data type. If the node doesn't exist, it is * created, including all its missing parents. * @return The node that had its value changed. * @throw ptree_bad_data if the conversion fails. */ template self_type &put(const path_type &path, const Type &value); /** If the node identified by the path does not exist, create it, * including all its missing parents. * If the node already exists, add a sibling with the same key. * Set the newly created node's value to the given paremeter, * translated with the supplied translator. * @param path Path to the child. The last fragment must not have an * index. * @param value The value to add. * @param tr The translator to use. * @return The node that was added. * @throw ptree_bad_data if the conversion fails. */ template self_type &add(const path_type &path, const Type &value, Translator tr); /** If the node identified by the path does not exist, create it, * including all its missing parents. * If the node already exists, add a sibling with the same key. * Set the newly created node's value to the given paremeter, * translated with the supplied translator. * @param path Path to the child. The last fragment must not have an * index. * @param value The value to add. * @return The node that was added. * @throw ptree_bad_data if the conversion fails. */ template self_type &add(const path_type &path, const Type &value); private: // Hold the data of this node data_type m_data; // Hold the children - this is a void* because we can't complete the // container type within the class. void* m_children; // Getter tree-walk. Not const-safe! Gets the node the path refers to, // or null. Destroys p's value. self_type* walk_path(path_type& p) const; // Modifer tree-walk. Gets the parent of the node referred to by the // path, creating nodes as necessary. p is the path to the remaining // child. self_type& force_path(path_type& p); // This struct contains typedefs for the concrete types. struct subs; friend struct subs; friend class iterator; friend class const_iterator; friend class reverse_iterator; friend class const_reverse_iterator; }; }} #include #endif