/* boost random/detail/uniform_int_float.hpp header file * * Copyright Jens Maurer 2000-2001 * Copyright Steven Watanabe 2011 * Distributed under the Boost Software License, Version 1.0. (See * accompanying file LICENSE_1_0.txt or copy at * http://www.boost.org/LICENSE_1_0.txt) * * See http://www.boost.org for most recent version including documentation. * * $Id$ * */ #ifndef BOOST_RANDOM_DETAIL_UNIFORM_INT_FLOAT_HPP #define BOOST_RANDOM_DETAIL_UNIFORM_INT_FLOAT_HPP #include #include #include #include #include #include namespace boost { namespace random { namespace detail { template class uniform_int_float { public: typedef URNG base_type; typedef typename base_type::result_type base_result; typedef typename boost::uint_t< (std::numeric_limits::digits < std::numeric_limits::digits)? std::numeric_limits::digits : std::numeric_limits::digits >::fast result_type; uniform_int_float(base_type& rng) : _rng(rng) {} static result_type min BOOST_PREVENT_MACRO_SUBSTITUTION () { return 0; } static result_type max BOOST_PREVENT_MACRO_SUBSTITUTION () { std::size_t digits = std::numeric_limits::digits; if(detail::generator_bits::value() < digits) { digits = detail::generator_bits::value(); } return (result_type(2) << (digits - 1)) - 1; } base_type& base() { return _rng; } const base_type& base() const { return _rng; } result_type operator()() { base_result range = static_cast((max)())+1; return static_cast(_rng() * range); } private: base_type& _rng; }; } // namespace detail } // namespace random } // namespace boost #include #endif // BOOST_RANDOM_DETAIL_UNIFORM_INT_FLOAT_HPP