/* boost random/detail/uniform_int_float.hpp header file * * Copyright Jens Maurer 2000-2001 * Distributed under the Boost Software License, Version 1.0. (See * accompanying file LICENSE_1_0.txt or copy at * http://www.boost.org/LICENSE_1_0.txt) * * See http://www.boost.org for most recent version including documentation. * * $Id: uniform_int_float.hpp 52492 2009-04-19 14:55:57Z steven_watanabe $ * */ #ifndef BOOST_RANDOM_DETAIL_UNIFORM_INT_FLOAT_HPP #define BOOST_RANDOM_DETAIL_UNIFORM_INT_FLOAT_HPP #include #include #include namespace boost { namespace random { namespace detail { template class uniform_int_float { public: typedef UniformRandomNumberGenerator base_type; typedef IntType result_type; uniform_int_float(base_type rng, IntType min_arg = 0, IntType max_arg = 0xffffffff) : _rng(rng), _min(min_arg), _max(max_arg) { init(); } result_type min BOOST_PREVENT_MACRO_SUBSTITUTION () const { return _min; } result_type max BOOST_PREVENT_MACRO_SUBSTITUTION () const { return _max; } base_type& base() { return _rng.base(); } const base_type& base() const { return _rng.base(); } result_type operator()() { return static_cast(_rng() * _range) + _min; } #ifndef BOOST_RANDOM_NO_STREAM_OPERATORS template friend std::basic_ostream& operator<<(std::basic_ostream& os, const uniform_int_float& ud) { os << ud._min << " " << ud._max; return os; } template friend std::basic_istream& operator>>(std::basic_istream& is, uniform_int_float& ud) { is >> std::ws >> ud._min >> std::ws >> ud._max; ud.init(); return is; } #endif private: void init() { _range = static_cast(_max-_min)+1; } typedef typename base_type::result_type base_result; uniform_01 _rng; result_type _min, _max; base_result _range; }; } // namespace detail } // namespace random } // namespace boost #endif // BOOST_RANDOM_DETAIL_UNIFORM_INT_FLOAT_HPP