// Boost name_generator.hpp header file ----------------------------------------------// // Copyright 2010 Andy Tompkins. // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #ifndef BOOST_UUID_NAME_GENERATOR_HPP #define BOOST_UUID_NAME_GENERATOR_HPP #include #include #include #include #include // for strlen, wcslen #ifdef BOOST_NO_STDC_NAMESPACE namespace std { using ::strlen; using ::wcslen; } //namespace std #endif //BOOST_NO_STDC_NAMESPACE namespace boost { namespace uuids { // generate a name-based uuid // TODO: add in common namesspace uuids class name_generator { public: typedef uuid result_type; explicit name_generator(uuid const& namespace_uuid) : namespace_uuid(namespace_uuid) {} uuid operator()(const char* name) { reset(); process_characters(name, std::strlen(name)); return sha_to_uuid(); } uuid operator()(const wchar_t* name) { reset(); process_characters(name, std::wcslen(name)); return sha_to_uuid(); } template uuid operator()(std::basic_string const& name) { reset(); process_characters(name.c_str(), name.length()); return sha_to_uuid(); } uuid operator()(void const* buffer, std::size_t byte_count) { reset(); sha.process_bytes(buffer, byte_count); return sha_to_uuid(); }; private: // we convert all characters to uint32_t so that each // character is 4 bytes reguardless of sizeof(char) or // sizeof(wchar_t). We want the name string on any // platform / compiler to generate the same uuid // except for char template void process_characters(char_type const*const characters, size_t count) { BOOST_ASSERT(sizeof(uint32_t) >= sizeof(char_type)); for (size_t i=0; i> 0) && 0xFF ); sha.process_byte( (c >> 8) && 0xFF ); sha.process_byte( (c >> 16) && 0xFF ); sha.process_byte( (c >> 24) && 0xFF ); } } void process_characters(char const*const characters, size_t count) { sha.process_bytes(characters, count); } void reset() { sha.reset(); sha.process_bytes(namespace_uuid.begin(), namespace_uuid.size()); } uuid sha_to_uuid() { unsigned int digest[5]; sha.get_digest(digest); uuid u; for (int i=0; i<4; ++i) { *(u.begin() + i*4+0) = ((digest[i] >> 24) & 0xFF); *(u.begin() + i*4+1) = ((digest[i] >> 16) & 0xFF); *(u.begin() + i*4+2) = ((digest[i] >> 8) & 0xFF); *(u.begin() + i*4+3) = ((digest[i] >> 0) & 0xFF); } // set variant // must be 0b10xxxxxx *(u.begin()+8) &= 0xBF; *(u.begin()+8) |= 0x80; // set version // must be 0b0101xxxx *(u.begin()+6) &= 0x5F; //0b01011111 *(u.begin()+6) |= 0x50; //0b01010000 return u; } private: uuid namespace_uuid; detail::sha1 sha; }; }} // namespace boost::uuids #endif // BOOST_UUID_NAME_GENERATOR_HPP