Swiften Developer's Guide Introduction
Prerequisites We assume that the reader is familiar with the basics of the XMPP protocol. For an overview of the XMPP protocol and its workings, see XMPP: The Definitive Guide
Boost Swiften makes heavy use of Boost (http://boost.org) libraries, including Signal, Bind, Optional, and Smart Pointers. We introduce the basic usage of these libraries in our API throughout this manual. For detailed documentation, we refer to the Boost website.
Tutorial: Writing an Echo Bot In this chapter, we guide you through the Swiften API by building an example XMPP application: an EchoBot. This example program, taken from XMPP: The Definitive Guide , connects to an XMPP server, logs in, and responds to all incoming messages with the exact same message. We build up our application using Swiften's basic building blocks for XMPP development, to help get a good understanding of how Swiften fundamental classes work and can be extended. In the last stage of this example, we introduce some of Swiften's convenience classes for standard XMPP tasks such as roster management. Connecting to a server: Clients & event loops As a first step, we create an application that connects to a server. The code can be seen in . Connecting to a server The first thing this program does is construct an Event Loop. An event loop is a seemingly infinite loop that waits for external events (e.g. incoming network packets, timers being activated, input happening) to happen; when such an event comes in, it notifies interested parties of this event, and then continues listening for the next event. Since many application frameworks (such as Qt, GLib, Cocoa) use their own event loop, Swiften comes prepackaged with classes that integrate with these event loops. These classes can be found in Swiften/EventLoop. In this example, however, we don't use such a framework, so we use Swiften's own SimpleEventLoop. This class is used by simply instantiating it at the beginning of the application, and calling run() after everything is set up, which will go into an infinite loop. Apart from constructing and (if necessary) starting the event loop, you will probably have no other contact with it in the rest of the application. Swiften's central class for implementing XMPP applications is Client. This class handles all the interaction with the XMPP network. After constructing it with the JID and password with which we want to connect, we call connect() to instruct the client to connect to the XMPP server with the given credentials. Note that this call returns immediately; it is only when starting the event loop that network the actual connection process will start. Building EchoBot TODO: Explain linking against the static library. Reacting to events: Signals, Slots & Bind Up to this point, our client doesn't do anything useful. In this section, we make the client react to XMPP events. The code can be seen in . Reacting to events: Notify whenever the client is connected to the network, and echo back incoming messages A first thing we want to do is print out a message when the client is connected to the server. Swiften uses the signal/slot paradigm for notifying interested parties of events. A signal is an object representing a type of event. For example, Client has an onConnected signal for notifying whenever the client is connected to the network. If you are interested in a particular signal, you connect a slot to the signal. A slot represents a callback that will be called whenever a signal is emitted. Since we want to print out a message whenever we're connected to the network, we connect to the client's signal, and tell it to call handleConnected (which prints out a message): client->onConnected.connect(&handleConnected) Another event we're interested in is whenever a message comes in. For this purpose, Client provides a signal called onMessageReceived. The major difference with the previous onConnected signal is that this signal also can provide extra information to the callback: the actual message received. A signal can provide this extra information through one or more arguments, which will be passed to the slot's parameters. To be able to handle parameters to slots, there needs to be a more general representation of callbacks than just function pointers. This is where Boost's bind comes in: bind provides a way to construct functors (callbacks, slots, …), by combining function pointers and parameter values. For example, to connect the signal to our slot, we call: client->onMessageReceived.connect(bind(&handleMessageReceived, _1)) This is essentially saying: when the onMessageReceived signal is emitted, call handleMessageReceived, and pass it the first parameter provided by the slot (which, in this case, is the actual message received). The implementation of handleMessageReceived should be straightforward: put the To address in place of the From address, and send the message to the server. One thing to note is that Message::ref represents a shared pointer to a Message stanza. Shared pointers behave the same as regular pointers, except that, when the last copy of the pointer goes away, the object it points to is deleted as well. Message::ref is in fact a typedef for boost::shared_ptr<Message>. Although Swiften tends to prefer the use of the ::ref notation, you will see both forms used intermixed. Before moving on to the next step, we are going to rearrange our code a bit, to make it a bit cleaner. Instead of using global variables, we are going to create an EchoBot class with the current code in it. The resulting code can be found in . Creating an EchoBot class The important thing to consider in this step are the changes to the signal connections. Since we are now passing member variables of a class to the signal, we need to use bind to pass in the actual object on which this member variable is called as the first parameter. The only thing we added to this version is the ClientXMLTracer. This class will dump all incoming and outgoing XMPP messages to the console, which can be handy for debugging our bot. Presence Management: Requests The current version of our EchoBot does what it is supposed to do: it answers all incoming messages. However, although users can add the bot to their contact list, they will not see when it is online, since the bot doesn't do any presence handling yet. In this section, we explain the different steps involved in adding presence management, resulting in the code in . Adding presence management: Requesting the initial roster, and auto-approving incoming subscription requests. First of all, our bot needs to listen to incoming subscription requests from users who want to add it to their roster, and automatically approve them. This is done by connecting to the onPresenceReceived signal, checking whether the incoming presence is a subscription request, and if so, respond to it with an approval (in handlePresenceReceived). The first version of the XMPP protocol states that a client will not get any presence subscriptions until it requests the roster. To make sure we handle this, we want to make sure our bot requests the roster at login. After getting the onConnected signal, we therefore send a request to retrieve the roster. Swiften's Request classes correspond to XMPP IQ Get or Set actions. Swiften provides a set of built-in request classes for the most common tasks in Swiften/Queries/Requests, and can be easily extended to use add your own (see ). Requests have an onResponse signal, which is emitted when a response comes in. This signal has 2 parameters: the actual response data (the Payload), and an optional error payload in case there was an error executing the request. To use a Request class, you construct it with the correct parameters, connect to the onResponse signal, and then send the request by calling send() on it. In this case, we're not interested in the actual payload of the response (passed as the first parameter), so we pass it a slot with only the second parameter (the error payload). When we get the roster back, we send initial presence to all our subscribers, announcing them we're online. Publishing version information: Responders Most XMPP clients have support for querying software version information of a client through . These clients send out an IQ-Get request to an entity, which responds with the requested information. We would like our bot to listen to these requests, and respond with the correct information. Swiften uses Responder classes for the purpose of responding to IQ requests, and are therefore the dual of the Request clients discussed in the previous section. Adding presence management: Requesting the initial roster, and auto-approving incoming subscription requests. Using SoftwareVersionResponder is pretty straightforward, as can be seen in : simply construct the responder, set the correct parameters, call start(), and it will automatically respond to the incoming requests. Other Responder classes may provide signals to notify of incoming requests, or may have some other behavior. For a detailed explanation of responders, see . Extending Swiften with new payloads: Payloads, Parsers, and Serializers Swiften uses abstract datastructures for all the data that is received and sent over the XMPP network. The declaration of these datastructures can all be found in Swiften/Elements. For representing the XMPP stanzas, Swiften uses the Message, Presence, and IQ classes. Each stanza can have an arbitrary amount of child payloads, represented by the Payload class. A payload typically corresponds to a (namespaced) child XML element of a stanza; for example, the <query xmlns="jabber:iq:roster"/> element used for managing the roster is represented as a RosterPayload. TODO Extending Swiften with new queries and responders TODO Using Swiften's convenience classes TODO Bibliography XMPP-TDG <ulink url="http://oreilly.com/catalog/9780596157197/">XMPP: The Definitive Guide</ulink> Peter Saint-Andre Kevin Smith Remko Tronçon XEP-0092 <ulink url='http://www.xmpp.org/extensions/xep-0092.html'>Software Version</ulink> Peter Saint-Andre