/* * Copyright (c) 2014-2016 Isode Limited. * All rights reserved. * See the COPYING file for more information. */ #pragma once #include #include #include namespace Swift { class LuaElementConvertors; class PresenceConvertor : public StanzaConvertor { public: PresenceConvertor(LuaElementConvertors* convertors); virtual ~PresenceConvertor(); virtual boost::shared_ptr doConvertFromLua(lua_State*) SWIFTEN_OVERRIDE; virtual void doConvertToLua(lua_State*, boost::shared_ptr) SWIFTEN_OVERRIDE; virtual boost::optional getDocumentation() const SWIFTEN_OVERRIDE; static std::string convertPresenceTypeToString(Presence::Type type); static Presence::Type convertPresenceTypeFromString(const std::string& type); private: LuaElementConvertors* convertors; }; }