/* * Copyright (c) 2013-2016 Isode Limited. * All rights reserved. * See the COPYING file for more information. */ #pragma once #include #include #include #include #include namespace Swift { namespace Lua { class FunctionRegistration { public: FunctionRegistration( const std::string& name, lua_CFunction function, const std::string& type, const std::string& helpDescription, const std::string& helpParameters, const std::string& helpOptions); ~FunctionRegistration(); }; } } #define SLUIFT_LUA_FUNCTION_WITH_HELP(TYPE, NAME, HELP_DESCRIPTION, HELP_PARAMETERS, HELP_OPTIONS) \ static int TYPE##_##NAME(lua_State* L); \ static int TYPE##_##NAME##_wrapper(lua_State* L); \ static ::Swift::Lua::FunctionRegistration TYPE##_##NAME##_registration( #NAME , TYPE##_##NAME##_wrapper, #TYPE, HELP_DESCRIPTION, HELP_PARAMETERS, HELP_OPTIONS); \ static int TYPE##_##NAME##_wrapper(lua_State* L) { \ try { \ return TYPE ## _ ## NAME (L); \ } \ catch (const std::exception& e) { \ return luaL_error(L, e.what()); \ } \ } \ static int TYPE ## _ ## NAME (lua_State* L) #define SLUIFT_LUA_FUNCTION(TYPE, NAME) \ SLUIFT_LUA_FUNCTION_WITH_HELP(TYPE, NAME, "", "", "")