/* * Copyright (c) 2013 Isode Limited. * All rights reserved. * See the COPYING file for more information. */ #pragma once #include #include #include #include #if LUA_VERSION_NUM < 502 #define lua_pushglobaltable(L) lua_pushvalue(L, LUA_GLOBALSINDEX) #endif namespace Swift { namespace Lua { /** * Can be used as __tostring metamethod on a table. */ int convertTableToString(lua_State* L); void registerTableToString(lua_State* L, int index); void registerTableEquals(lua_State* L, int index); void registerGetByTypeIndex(lua_State* L, int index); void registerHelp(lua_State* L, int index, const std::string& description, const std::string& parameters, const std::string& options); void registerClassHelp(lua_State* L, const std::string& name, const std::string& description); void registerExtraHelp(lua_State* L, int index, const std::string& name); inline int absoluteOffset(lua_State* L, int index) { return index > 0 ? index : lua_gettop(L) + index + 1; } boost::optional getStringField(lua_State* L, int index, const std::string&); boost::optional getBooleanField(lua_State* L, int index, const std::string&); boost::optional getIntField(lua_State* L, int index, const std::string&); void pushStringArray(lua_State* L, const std::vector& strings); } }