/*
* Copyright (c) 2010-2013 Isode Limited.
* All rights reserved.
* See the COPYING file for more information.
*/
#pragma once
#include <map>
#include <string>
#include <vector>
#include <boost/variant.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/smart_ptr/make_shared.hpp>
struct lua_State;
namespace Swift {
namespace Lua {
struct Nil {};
typedef boost::make_recursive_variant<
Nil,
bool,
int,
std::string,
std::vector< boost::recursive_variant_ >,
std::map<std::string, boost::shared_ptr<boost::recursive_variant_> >
>::type Value;
typedef std::map<std::string, boost::shared_ptr<Value> > Table;
typedef std::vector<Value> Array;
inline boost::shared_ptr<Value> nilRef() {
return boost::make_shared<Value>(Nil());
}
inline boost::shared_ptr<Value> valueRef(const std::string& value) {
return boost::make_shared<Value>(value);
}
inline boost::shared_ptr<Value> intRef(int value) {
return boost::make_shared<Value>(value);
}
inline boost::shared_ptr<Value> boolRef(bool value) {
return boost::make_shared<Value>(value);
}
inline boost::shared_ptr<Value> valueRef(const Table& table) {
return boost::make_shared<Value>(table);
}
inline boost::shared_ptr<Value> valueRef(const Array& array) {
return boost::make_shared<Value>(array);
}
void pushValue(lua_State* state, const Value& value);
}
}