/* * Copyright (c) 2010 Remko Tronçon * Licensed under the GNU General Public License v3. * See Documentation/Licenses/GPLv3.txt for more information. */ #include #include #include namespace Swift { WindowsApplicationPathProvider::WindowsApplicationPathProvider(const std::string& name) : ApplicationPathProvider(name) { resourceDirs.push_back(getExecutableDir()); resourceDirs.push_back(getExecutableDir() / "../resources"); // Development } boost::filesystem::path WindowsApplicationPathProvider::getDataDir() const { char* appDirRaw = getenv("APPDATA"); assert(appDirRaw); boost::filesystem::path result(boost::filesystem::path(appDirRaw) / getApplicationName()); boost::filesystem::create_directory(result); return result; } boost::filesystem::path WindowsApplicationPathProvider::getHomeDir() const { //FIXME: This should be My Documents char* homeDirRaw = getenv("USERPROFILE"); assert(homeDirRaw); return boost::filesystem::path(homeDirRaw); } }