/* * Copyright (c) 2010 Remko Tronçon * Licensed under the GNU General Public License v3. * See Documentation/Licenses/GPLv3.txt for more information. */ #pragma once #include "SwifTools/Application/ApplicationPathProvider.h" namespace Swift { class WindowsApplicationPathProvider : public ApplicationPathProvider { public: WindowsApplicationPathProvider(const std::string& name); boost::filesystem::path getDataDir() const { char* appDirRaw = getenv("APPDATA"); boost::filesystem::path result(boost::filesystem::path(appDirRaw) / getApplicationName()); boost::filesystem::create_directory(result); return result; } boost::filesystem::path getHomeDir() const { //FIXME: This should be My Documents char* homeDirRaw = getenv("USERPROFILE"); return boost::filesystem::path(homeDirRaw); } virtual std::vector<boost::filesystem::path> getResourceDirs() const { return resourceDirs; } private: std::vector<boost::filesystem::path> resourceDirs; }; }