/*
 * Copyright (c) 2010-2016 Isode Limited.
 * All rights reserved.
 * See the COPYING file for more information.
 */

#pragma once

#include <map>

#include <SnarlInterface.h>

#include <SwifTools/Notifier/Notifier.h>

namespace Swift {
    class Win32NotifierWindow;

    class SnarlNotifier : public Notifier {
        public:
            SnarlNotifier(const std::string& name, Win32NotifierWindow* window, const boost::filesystem::path& icon);
            ~SnarlNotifier();

            virtual void showMessage(Type type, const std::string& subject, const std::string& description, const boost::filesystem::path& picture, boost::function<void()> callback);
            virtual bool isAvailable() const;

            virtual void purgeCallbacks() {
                notifications.clear();
            }

        private:
            void handleMessageReceived(MSG* message);

        private:
            Snarl::V41::SnarlInterface snarl;
            Win32NotifierWindow* window;
            bool available;
            typedef std::map<int, boost::function<void()> > NotificationsMap;
            NotificationsMap notifications;
    };
}