/* * Copyright (c) 2010-2015 Isode Limited. * All rights reserved. * See the COPYING file for more information. */ #pragma once #include #include namespace Swift { class VCardFileStorage; class AvatarFileStorage; class CapsFileStorage; class RosterFileStorage; class HistoryStorage; class JID; class CryptoProvider; /** * A storages implementation that stores all controller data on disk. */ class FileStorages : public Storages { public: /** * Creates the storages interface. * * All data will be stored relative to a base directory, and * for some controllers, in a subdirectory for the given profile. * The data is stored in the following places: * - Avatars: $basedir/avatars * - VCards: $basedir/$profile/vcards * - Entity capabilities: $basedir/caps * * \param baseDir the base dir to store data relative to * \param jid the subdir in which profile-specific data will be stored. * The bare JID will be used as the subdir name. */ FileStorages(const boost::filesystem::path& baseDir, const JID& jid, CryptoProvider*); ~FileStorages(); virtual VCardStorage* getVCardStorage() const; virtual AvatarStorage* getAvatarStorage() const; virtual CapsStorage* getCapsStorage() const; virtual RosterStorage* getRosterStorage() const; virtual HistoryStorage* getHistoryStorage() const; private: VCardFileStorage* vcardStorage; AvatarFileStorage* avatarStorage; CapsFileStorage* capsStorage; RosterFileStorage* rosterStorage; HistoryStorage* historyStorage; }; }