/* * Copyright (c) 2010-2013 Remko Tronçon * Licensed under the GNU General Public License v3. * See Documentation/Licenses/GPLv3.txt for more information. */ #pragma once #include <boost/filesystem/path.hpp> #include <Swiften/Client/Storages.h> namespace Swift { class VCardFileStorage; class AvatarFileStorage; class CapsFileStorage; class RosterFileStorage; class HistoryStorage; class JID; class CryptoProvider; /** * A storages implementation that stores all controller data on disk. */ class FileStorages : public Storages { public: /** * Creates the storages interface. * * All data will be stored relative to a base directory, and * for some controllers, in a subdirectory for the given profile. * The data is stored in the following places: * - Avatars: <basedir>/avatars * - VCards: <basedir>/<profile>/vcards * - Entity capabilities: <basedir>/caps * * \param baseDir the base dir to store data relative to * \param jid the subdir in which profile-specific data will be stored. * The bare JID will be used as the subdir name. */ FileStorages(const boost::filesystem::path& baseDir, const JID& jid, CryptoProvider*); ~FileStorages(); virtual VCardStorage* getVCardStorage() const; virtual AvatarStorage* getAvatarStorage() const; virtual CapsStorage* getCapsStorage() const; virtual RosterStorage* getRosterStorage() const; virtual HistoryStorage* getHistoryStorage() const; private: VCardFileStorage* vcardStorage; AvatarFileStorage* avatarStorage; CapsFileStorage* capsStorage; RosterFileStorage* rosterStorage; HistoryStorage* historyStorage; }; }