/* * Copyright (c) 2010 Remko Tronçon * Licensed under the GNU General Public License v3. * See Documentation/Licenses/GPLv3.txt for more information. */ #pragma once #include "Swiften/Application/ApplicationPathProvider.h" #include #include #include "Swiften/Base/ByteArray.h" namespace Swift { class UnixApplicationPathProvider : public ApplicationPathProvider { public: UnixApplicationPathProvider(const String& name) : ApplicationPathProvider(name) { } virtual boost::filesystem::path getHomeDir() const { return boost::filesystem::path(getenv("HOME")); } boost::filesystem::path getSettingsDir() const { boost::filesystem::path result(getHomeDir() / ("." + getApplicationName().getLowerCase().getUTF8String())); try { boost::filesystem::create_directory(result); } catch (const boost::filesystem::filesystem_error& e) { std::cerr << "ERROR: " << e.what() << std::endl; } return result; } virtual boost::filesystem::path getExecutableDir() const { ByteArray path; path.resize(4096); size_t size = readlink("/proc/self/exe", path.getData(), path.getSize()); if (size > 0) { path.resize(size); return boost::filesystem::path(path.toString().getUTF8Data()).parent_path(); } else { return boost::filesystem::path(); } } }; }