/* * Copyright (c) 2010 Remko Tronçon * Licensed under the GNU General Public License v3. * See Documentation/Licenses/GPLv3.txt for more information. */ #include "Swiften/Avatars/AvatarFileStorage.h" #include #include namespace Swift { AvatarFileStorage::AvatarFileStorage(const boost::filesystem::path& path) : path_(path) { } bool AvatarFileStorage::hasAvatar(const String& hash) const { return boost::filesystem::exists(getAvatarPath(hash)); } void AvatarFileStorage::addAvatar(const String& hash, const ByteArray& avatar) { boost::filesystem::path avatarPath = getAvatarPath(hash); if (!boost::filesystem::exists(avatarPath.parent_path())) { try { boost::filesystem::create_directories(avatarPath.parent_path()); } catch (const boost::filesystem::filesystem_error& e) { std::cerr << "ERROR: " << e.what() << std::endl; } } boost::filesystem::ofstream file(avatarPath, boost::filesystem::ofstream::binary|boost::filesystem::ofstream::out); file.write(avatar.getData(), avatar.getSize()); file.close(); } boost::filesystem::path AvatarFileStorage::getAvatarPath(const String& hash) const { return path_ / hash.getUTF8String(); } ByteArray AvatarFileStorage::getAvatar(const String& hash) const { ByteArray data; data.readFromFile(getAvatarPath(hash).string()); return data; } }