/* * Copyright (c) 2010 Remko Tronçon * Licensed under the GNU General Public License v3. * See Documentation/Licenses/GPLv3.txt for more information. */ #include #include #include #include namespace Swift { void nop() {} SimpleEventLoop::SimpleEventLoop() : isRunning_(true) { } SimpleEventLoop::~SimpleEventLoop() { if (!events_.empty()) { std::cerr << "Warning: Pending events in SimpleEventLoop at destruction time" << std::endl; } } void SimpleEventLoop::doRun(bool breakAfterEvents) { while (isRunning_) { std::vector events; { boost::unique_lock lock(eventsMutex_); while (events_.size() == 0) { eventsAvailable_.wait(lock); } events.swap(events_); } foreach(const Event& event, events) { handleEvent(event); } if (breakAfterEvents) { return; } } } void SimpleEventLoop::runOnce() { std::vector events; { boost::unique_lock lock(eventsMutex_); events.swap(events_); } foreach(const Event& event, events) { handleEvent(event); } } void SimpleEventLoop::stop() { postEvent(boost::bind(&SimpleEventLoop::doStop, this)); } void SimpleEventLoop::doStop() { isRunning_ = false; } void SimpleEventLoop::post(const Event& event) { { boost::lock_guard lock(eventsMutex_); events_.push_back(event); } eventsAvailable_.notify_one(); } }