/* * Copyright (c) 2010 Soren Dreijer * Licensed under the simplified BSD license. * See Documentation/Licenses/BSD-simplified.txt for more information. */ /* * Copyright (c) 2016-2019 Isode Limited. * All rights reserved. * See the COPYING file for more information. */ #include #include #include namespace Swift { SingleThreadedEventLoop::SingleThreadedEventLoop() : shouldShutDown_(false), eventAvailable_(false) { } SingleThreadedEventLoop::~SingleThreadedEventLoop() { } void SingleThreadedEventLoop::waitForEvents() { std::unique_lock lock(eventAvailableMutex_); while (!eventAvailable_ && !shouldShutDown_) { eventAvailableCondition_.wait(lock); } if (shouldShutDown_) { throw EventLoopCanceledException(); } } void SingleThreadedEventLoop::handleEvents() { { std::lock_guard lock(eventAvailableMutex_); eventAvailable_ = false; } handleNextEvent(); } void SingleThreadedEventLoop::stop() { std::unique_lock lock(eventAvailableMutex_); shouldShutDown_ = true; eventAvailableCondition_.notify_one(); } void SingleThreadedEventLoop::eventPosted() { std::lock_guard lock(eventAvailableMutex_); eventAvailable_ = true; eventAvailableCondition_.notify_one(); } } // namespace Swift