/* * Copyright (c) 2010 Soren Dreijer * Licensed under the simplified BSD license. * See Documentation/Licenses/BSD-simplified.txt for more information. */ #include "Swiften/EventLoop/SingleThreadedEventLoop.h" #include #include #include "Swiften/Base/foreach.h" namespace Swift { SingleThreadedEventLoop::SingleThreadedEventLoop() : shouldShutDown_(false), eventAvailable_(false) { } SingleThreadedEventLoop::~SingleThreadedEventLoop() { } void SingleThreadedEventLoop::waitForEvents() { boost::unique_lock lock(eventAvailableMutex_); while (!eventAvailable_ && !shouldShutDown_) { eventAvailableCondition_.wait(lock); } if (shouldShutDown_) throw EventLoopCanceledException(); } void SingleThreadedEventLoop::handleEvents() { { boost::lock_guard lock(eventAvailableMutex_); eventAvailable_ = false; } handleNextEvents(); } void SingleThreadedEventLoop::stop() { boost::unique_lock lock(eventAvailableMutex_); shouldShutDown_ = true; eventAvailableCondition_.notify_one(); } void SingleThreadedEventLoop::eventPosted() { boost::lock_guard lock(eventAvailableMutex_); eventAvailable_ = true; eventAvailableCondition_.notify_one(); } } // namespace Swift