/* * Copyright (c) 2010 Remko Tronçon * Licensed under the GNU General Public License v3. * See Documentation/Licenses/GPLv3.txt for more information. */ #include #include #include #include #include using namespace Swift; namespace { struct ResultPriorityComparator { bool operator()(const DomainNameServiceQuery::Result& a, const DomainNameServiceQuery::Result& b) const { return a.priority < b.priority; } }; struct WeightAccumulator { int operator()(int accumulator, const DomainNameServiceQuery::Result& result) { return accumulator + result.weight; } }; struct WeightToProbability { WeightToProbability(int total) : total(total) {} double operator()(const DomainNameServiceQuery::Result& result) { return result.weight / boost::numeric_cast(total); } int total; }; } namespace Swift { DomainNameServiceQuery::~DomainNameServiceQuery() { } void DomainNameServiceQuery::sortResults(std::vector& queries, RandomGenerator& generator) { ResultPriorityComparator comparator; std::sort(queries.begin(), queries.end(), comparator); std::vector::iterator i = queries.begin(); while (i != queries.end()) { std::vector::iterator next = std::upper_bound(i, queries.end(), *i, comparator); if (std::distance(i, next) > 1) { int weightSum = std::accumulate(i, next, 0, WeightAccumulator()); std::vector probabilities; std::transform(i, next, std::back_inserter(probabilities), WeightToProbability(weightSum > 0 ? weightSum : 1)); // Shuffling the result array and the probabilities in parallel for (size_t j = 0; j < probabilities.size(); ++j) { int selectedIndex = generator.generateWeighedRandomNumber(probabilities.begin() + j, probabilities.end()); std::swap(i[j], i[j + selectedIndex]); std::swap(probabilities.begin()[j], probabilities.begin()[j + selectedIndex]); } } i = next; } } }